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1.
Fang, J. W., Shao, D., Hwang*,
G. J., & Chang, S. C. (2022). From Critique to Computational
Thinking: A Peer-Assessment-Supported Problem Identification, Flow Definition,
Coding, and Testing Approach for Computer Programming Instruction. Journal
of Educational Computing Research. Doi: 10.1177/07356331211060470. (SSCI)
2.
Chang, C. C., Hwang*,
G. J., & Tu, Y. F. (2022). Roles, applications, and trends of
concept map-supported learning: a systematic review and bibliometric analysis
of publications from 1992 to 2020 in selected educational technology journals. Interactive
Learning Environments. Doi: 10.1080/10494820.2022.2027457. (SSCI)
3.
Fu, Q. K., Zou, D., Xie,
H., Cheng, G., & Hwang, G. J. (2022). Effects of a
collaborative design approach on pre-service teachers¡¦ ability of designing for
learning with a digital game. Education and Information Technologies. Doi:
10.1007/s10639-021-10818-3. (SSCI)
4.
Lin, Y. N., Hsia, L. H.,
& Hwang*, G. J. (2022). Fostering motor skills in physical
education: A mobile technology-supported ICRA flipped learning model. Computers
& Education, 177, 104380. Doi: 10.1016/j.compedu.2021.104380. (SSCI)
5.
Chen, P. Y., Hwang*,
G. J., Yeh, S. Y., Chen, Y. T., Chen, T. W., & Chien, C. H. (2021).
Three decades of game-based learning in science and mathematics education: an
integrated bibliometric analysis and systematic review. Journal of Computers
in Education. Doi: 10.1007/s40692-021-00210-y.
6.
Liu, C., Hou, J., Tu, Y.
F., Wang, Y., & Hwang, G. J. (2021). Incorporating a
reflective thinking promoting mechanism into artificial intelligence-supported
English writing environments. Interactive Learning Environments. Doi: 10.1080/10494820.2021.2012812.
7.
Tu, Y. F., Hwang,
G. J., Chen, S. Y., Lai, C., & Chen, C. M. (2021.
Differences between LIS and non-LIS undergraduates¡¦ conceptions of smart
libraries: a drawing analysis approach. The Electronic Library. 39(6), 801-823. (SSCI)
8.
Huang, H. L., Hwang*,
G. J., & Chen, P. Y. (2021). An integrated concept mapping and
image recognition approach to improving students' scientific inquiry course
performance. British Journal of Educational Technology. DOI:
10.1111/bjet.13177. (SSCI)
9.
Corrin, L., Hwang, G. J.,
Lodge, J. M., & Thompson, K. (2021). The role of change in AJET in 2021:
reflections, bibliometrics, and future plans. Australasian Journal of
Educational Technology, 37(6), 1-6.
10. Hwang, G. J.,
Chang, C. Y., & Ogata, H. (2022). The effectiveness of the virtual
patient-based social learning approach in undergraduate nursing education: A
quasi-experimental study. Nurse Education Today, 108, 105164. (SSCI)
Project#: MOST
109-2635-H-227-001, MOST 110-2511-H-038-008, MOST-109-2511-H-011-002-MY3,
TMU109-AE1-B25, TMU-NTUST-105-2.
11. Chang,
D., Hwang*, G. J., Chang, S.
C., & Wang, S. Y. (2021). Promoting students¡¦ cross-disciplinary
performance and higher order thinking: a peer assessment-facilitated STEM
approach in a mathematics course. Educational Technology Research and
Development. 69(6), 3281-3306. (SSCI)
Project#:
MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
12. Lodge,
J. M., Corrin, L., Hwang, G. J., & Thompson, K. (2021). Open
Science and Educational Technology Research. Australasian Journal of
Educational Technology, 37(4), 1-6. (SSCI)
13. Liu,
C. C., Hwang*, G.J., Tu, Y.F., Yin, Y.Q.,
& Wang, Y.M. (2021). Research advancement and foci of mobile
technology-supported music education: a systematic review and social network analysis
on 2008-2019 academic publications. Interactive Learning Environments.
DOI:10.1080/10494820.2021.1974890. (SSCI)
14. Hwang,
G. J.,
& Chen, P. Y. (2022).
Interweaving gaming and educational technologies: Clustering and forecasting
the trends of game-based learning research by bibliometric and visual analysis.
Entertainment Computing, 100459. (SCIE)
15. Zhang,
J. H., Meng, B., Zou, L. C., Zhu, Y., & Hwang, G. J. (2021).
Progressive flowchart development scaffolding to improve university students¡¦
computational thinking and programming self-efficacy. Interactive Learning
Environments. DOI: 10.1080/10494820.2021.1943687.
(SSCI)
16. Chang,
C. C., & Hwang*, G. J.
(2021). An experiential learning-based virtual reality approach to fostering
problem-resolving competence in professional training. Interactive Learning
Environments. Doi:10.1080/10494820.2021.1979049. (SSCI)
Project#:
MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
17. Zhao, J., Hwang*, G. J., Chang, S. C.,
Yang, Q. F., & Nokkaew, A. (2021). Effects of gamified interactive e-books
on students¡¦ flipped learning performance, motivation, and meta-cognition
tendency in a mathematics course. Educational
Technology Research and Development. 69(6), 3255-3280.(SSCI) Project#: MOST-109-2511-H-011-002-MY3 and
MOST-108-2511-H-011-005-MY3.
18. Chien, S. Y., & Hwang*,
G. J. (2021). A question, observation, and organization-based SVVR
approach to enhancing students¡¦ presentation performance, classroom engagement,
and technology acceptance in a cultural course. British Journal of
Educational Technology. DOI:
10.1111/bjet.13159. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST 108-2511-H-01.
19.
Chang,
C. Y., Hwang*, G. J., &
Gau, M. L. (2022). Promoting students¡¦ learning achievement and self-efficacy:
A mobile chatbot approach for nursing training. British Journal of
Educational Technology. 53(1), 171-188. (SSCI) Project#: MOST-109-2511-H-011-002-MY3, MOST 109-2635-H-227-001 and MOST
110-2511-H-038-008.
20. Chiu,
W.
Y., Liu, G. Z., Barrett,
N.
E., Liaw, M. L., Hwang, G.
J., &
Lin,
C. C. (2021).
Needs analysis-based design principles for constructing a context-aware English
learning system. Computer-Assisted
Language Learning. DOI: 10.1080/09588221.2021.1905666.
(SSCI) Project#: MOST 102-2511-S-006-005-MY3, MOST 105-2511-S-006-006-MY3, MOST
108-2511-S-006-005-MY3, MOST 102-2511-S-006-005-MY3, MOST
105-2511-S-006-006-MY3, MOST 108-2511-S-006-005-MY3.
21. Liang, J. C., Hwang,
G. J., Chen, Alice M. R., & Darmawansah
(2021).
Roles and research foci of Artificial Intelligence in language education: An
integrated bibliographic analysis and systematic review approach. Interactive Learning Environments. DOI: 10.1080/10494820.2021.1958348. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
22. Tang, K. Y., Hsiao, C.
H., Tu, Y. F., Hwang, G. J.,
& Wang, Y. M. (2021). Factors influencing university teachers¡¦ use of a
mobile technology-enhanced teaching (MTT) platform. Educational Technology Research and Development, 69, 2705-2778. (SSCI) Project#: MOST 109-2511-H-011-002-MY3, MOST 109-2410-H-424-003, and MOST
109-2511-H-130-002.
23.
Tu, Y. F., Lai, C. L., Hwang, G. J., & Chen, C. K. (2021). The role of
hardiness in securities practitioners' web-based continuing learning: Internet
self-efficacy as a mediator. Educational
Technology Research and Development, 69(5), 2547-2569. (SSCI)
Project#:
MOST-109-2511-H-011-002-MY3, MOST-108-2511-H-011-005-MY3, and
MOST-109-2511-H-152 -004 -MY2.
24. Li.,
F. Y., Hwang*, G. J., Chen.
P. Y., &, Lin, Y. J.
(2021). Effects of a concept mapping-based two-tier test strategy on students¡¦
digital game-based learning performances and behavioral patterns. Computers & Education,
173, 104293. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
25. Xie,
H., Hwang*, G. J. & Wong, T. L. (2021). Editorial Note: From
Conventional AI to Modern AI in Education: Re-examining AI and Analytic
Techniques for Teaching and Learning. Educational
Technology & Society, 24 (3), 85¡V88. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
26. Chen, Alice M. R., Hwang, G. J.,
Lin, Y. H., Khalil, Victoria A., Li, H., & Ogata, H. (in
press). A reading engagement-promoting strategy to facilitate EFL students¡¦
mobile learning achievement, behavior, and engagement. International
Jorunal of Mobile Learning and Organisation. (SCOPUS)
27.
Abbas, M., Hwang,
G. J., Ajayi, S., Mustafa, G., & Bilal, M. (2021). Modelling and
exploiting taxonomic knowledge for developing mobile learning systems to
enhance children¡¦s structural and functional categorization. Computers and
Education: Artificial Intelligence, 2, 100007.
28. Hwang, G. J.,
& Chang, C. Y. (2021). A review of opportunities and challenges of chatbots
in education. Interactive Learning
Environments. DOI: 10.1080/10494820.2021.1952615. (SSCI) Project#: MOST-108-2511-H-011-005-MY3, MOST-109-2511-H-011-002-MY3, MOST
109-2635-H-227-001, MOST 110-2511-H-038 -008, TMU109-AE1-B25.
29. Lin,
H. C., Hwang*, G. J., Chang,
S. C. & Hsu, Y. D. (2021).
Facilitating critical thinking in decision making-based professional training:
an online interactive peer-review approach in a flipped learning context. Computers & Education, 173, 104266.
(SSCI) Project#:
MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
30. Lai,
C.L. & Hwang, G. J. (2021). Strategies for enhancing
self-regulation in e-learning: a review of selected journal publications from
2010 to 2020. Interactive Learning Environments. DOI:
10.1080/10494820.2021.1943455. (SSCI)
31. Thompson,
K., Corrin L., Hwang, G-J., & Lodge, J. M. (2021). Trends in
education technology in higher education. Australasian
Journal of Educational Technology, 37(3), 1-4. (SSCI)
32. Liang,
H. Y., Hsu, T. Y., &
Hwang*,
G. J.
(2021).
Promoting children's inquiry performances in alternate reality games: a mobile
concept mapping-based questioning approach. British Journal of Educational Technology, 52, 2000-2019. (SSCI) Project#: MOST-108-2511-H-178- 001, MOST-108-2511-H-011-005-MY3 and
MOST-109-2511-H-011-002-MY3.
33. Hwang,
G. J.,
Tu, Y. F., & Tang, K. Y. (in press). AI in online-learning research:
visualizing and interpreting the journal publications from 1997 to 2019. International Review of Research in Open and
Distributed Learning. (SSCI).
34. Elaish,
M.
M., Shuib, L., Hwang,
G. J.,
Ghani, N.
A., Yadegaridehkordi, E., &
Zainuddin, S. Z. (2021). Mobile
English language learning: a systematic review of group size, duration, and
assessment methods. Computer
Assisted Language Learning. Doi: 10.1080/09588221.2021.1931341. (SSCI)
35. Zhang, Y,
He, J.,
Ding, C., Fan,
X.,
Hwang,
G. J.,
&
Liu, C. (2021). Self-oriented learning perfectionism
and English learning burnout among EFL learners using mobile applications: The
mediating roles of English learning anxiety and grit. Learning and Individual Differences, 88, 102011. (SSCI)
36. Fang, J. W., Chang, S.
C., Hwang*,
G. J., &Yang, G. (2021). An online collaborative
peer-assessment approach to strengthening pre-service teachers¡¦ digital content
development competence and higher-order thinking tendency. Educational Technology Research and Development, 69(2), 1155-1181. (SSCI) Project#: MOST-108-2511-H-011-005-MY3.
37. Hsu, T. C., & Hwang*, G.
J. (2021). Interaction of visual interface and academic levels with
young students¡¦ anxiety, playfulness, and enjoyment in programming for robot
control. Universal Access in the
Information Society. Doi: 10.1007/s10209-021-00821-3. (SSCI) Project#: MOST-108-2511-H-011-005-MY3.
38. Thompson,
K., Corrin, L., Hwang, G. J.,
Lodge, J. M. (2021). AJET in 2021: Change, bibliometrics and future directions.
Australasian Journal of Educational
Technology, 37(1), 1-7. (SSCI)
39. Lee,
Y.
F.,
Lin,
C. J., Hwang*, G. J., Fu, Q.
K, & Tseng, W. H (2021).
Effects of a mobile-based progressive peer-feedback scaffolding strategy on
students¡¦ creative thinking performance, metacognitive awareness, and learning
attitude. Interactive Learning Environments. Doi: 10.1080/10494820.2021.1916763. (SSCI) Project#: MOST-106-2511-S-011 -005 -MY3 and MOST-108-2511-H-011-005-MY3
40. Hsia, L. H., Lin, Y. N., & Hwang*, G. J.
(2021).
A creative problem solving-based flipped learning strategy for promoting
students¡¦ performing creativity, skills and tendencies of creative thinking and
collaboration. British Journal of Educational
Technology, 52, 1771-1787. (SSCI)
Project#: MOST-109-2511-H-167-001 and MOST-109-2511-H- 011-002-MY3
41. Hwang*,
G. J., & Tu, Y. F. (2021). Roles
and research trends of artificial intelligence in mathematics education: A
bibliometric mapping analysis and systematic review. Mathematics, 9(6), 584. (SCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3
42. Hwang*,
G. J., Wu, Y. J., & Chang, C. Y. (2021). A mobile-assisted peer assessment
approach for evidence-based nursing education. Computers, Informatics,
Nursing.
39(12), 935-942. (SSCI,
SCI)
43.
Liang,
H Y., Hsu, T. Y, Hwang, G. J.,
Chang, S. C., & Chu, H. C. (2021). A
mandatory contribution-based collaborative gaming approach to enhancing
students¡¦ collaborative learning outcomes in science museums. Interactive Learning
Environments. Doi: 10.1080/10494820.2021.1897845. (SSCI)
44. Chen, M. R., Hwang,
G. J., Majumdar, R., Toyokawa, Y., & Ogata, H. (2021). Research
trends in the use of e-books in English as a foreign language (EFL) education
from 2011 to 2020: A bibliometric and content analysis. Interactive Learning
Environments. Doi: 10.1080/10494820.2021.1888755. (SSCI)
45. Tu,
Y. F., Hwang, G. J.,
Chen, Joyce C. C. & Lai, C. L. (2021).
University students¡¦ attitudes towards ubiquitous library-supported learning:
an empirical investigation in the context of the LINE@library. The Electronic Library, 39(1), 186-207.
(SSCI)
46. Tu,
Y. F., Hwang, G. J., &
Lai, C. L. (2021). Facilitating
learning by the visually impaired: development and usability evaluation of a
specially designed ubiquitous library. The
Electronic Library, 39(1), 169-185. (SSCI) Project#: MOST-106-2511-S-011-005-MY3 andMOST-108-2511-H-011-005-MY3.
47. Hwang, G. J., Wang, S. Y., &
Lai, C. L. (2021). Effects of a social regulation-based online learning framework
on students¡¦ learning achievements and behaviors in mathematics. Computers & Education, 160, 104031. (SSCI) Project#: MOST- 106-2511-S-152-012-MY3 and MOST-108-2511-H-011-005-MY3.
48. Lin, Y. N., Hsia, L. H., & Hwang*, G. J.
(2021).
Promoting pre-class guidance and in-class reflection: A SQIRC-based mobile flipped
learning approach to promoting students¡¦ Billiards skills, strategies,
motivation and self-efficacy. Computers & Education, 160, 104035. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST 109-2511-H-167 -001.
49. Chang,
C, Y., Lee, D. C., Tang, K. Y., & Hwang,
G. J. (2021). Effect sizes and research directions of peer assessments:
From an integrated perspective of meta-analysis and co-citation network. Computers
& Education, 164, 104123. (SSCI) Project#: MOST 109-2635-H-227- 001, 109-2511-H-130-002, and 109-2511-H-011-002-MY3
50. Siddiquah,
A., Khan, S.,
Hwang, G. J, Abbas, M. A., & Ajayi, S. (2021).
Usage
patterns and effects of mobile learning activities using social learning apps
on the achievement of undergraduate students in a history of art course. International
Jorunal of Mobile Learning and Organisation, 15(4), 448-465. (SCOPUS)
51. Lin, H.C., Tu, Y.F., Hwang*, G. J., & Huang, H. (2021). From precision
education to precision medicine: factors affecting medical staff¡¦s intention to learn to use AI applications in hospitals. Educational
Technology & Society, 24(1), 123-137. (SSCI) Project#: MOST-109-2511-H-011-002-MY3
and MOST-108-2511-H-011-005-MY3.
52. Chang, C. Y., Gau, M. L., Tang, K. Y., & Hwang*,
G. J. (2021). Directions of the 100 most cited nursing student education research: A
bibliometric and co-citation network analysis. Nurse Education Today, 96, 104645. (SSCI) Project#: MOST 109-2635-H-227-001, 109-2511-H-130-002, and 109-2511-H-011-002-MY3
53. Chen,
C. Y., Chang, S. C., Hwang*, G. J.,
& Zou, D. (2021). Facilitating EFL learners¡¦ active behaviors in speaking:
A progressive question prompt-based peer-tutoring approach with VR contexts. Interactive Learning
Environments. Doi: 10.1080/10494820.2021.1878232. (SSCI) Project#: MOST-109¡V2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
54. Zhao, F., Hwang,
G. J., & Yin, G. (2021). A Result Confirmation-based Learning
Behavior Analysis Framework for Exploring the Hidden Reasons behind Patterns
and Strategies. Educational Technology & Society, 24(1), 138-151. (SSCI)
55. Guan,
J. Q., Wang, L., H., Chen, Q., Jin, K., & Hwang, G. J. (2021).
Effects of a virtual reality-based pottery making approach on junior high
school students¡¦ creativity and learning engagement. Interactive Learning
Environments. Doi: 10.1080/10494820.2021.1871631. (SSCI)
56. Hwang*, G. J., Chien, S. Y.,&
Li, W. S. (2021).
A multi-dimensional repertory grid as a graphic organizer for implementing
digital games to promote students¡¦ learning performances and behaviors. British Journal of Educational
Technology, 52(2), 915-933. (SSCI) Project#:
MOST-109-2511-H-011-002-MY3 and MOST 108-2511-H-011 -005 -MY3.
57. Wu,
S.
H., Lai,
C.
L., Hwang+,
G. J., &
Tsai,
C. C. (2021).
Research trends in technology-enhanced chemistry learning: a review of
comparative research
from 2010 to 2019. Journal of Science
Education and Technology, 30, 496-510. (SSCI)
58. Tang,
K. Y., Chang, C. Y., & Hwang*+,
G. J. (2021). Trends in artificial intelligence-supported e-learning: A
systematic review and co-citation network analysis (1998¡V2019). Interactive Learning
Environments. Doi:10.1080/10494820.2021.1875001. (SSCI) Project#: MOST-108-2511-H-011-005-MY3, MOST 109-2635-H-227-001.
59. Yang, G., Chen, Y. T., Zheng, X. L., & Hwang*, G. J.
(2021).
From experiencing to expressing: a virtual reality approach to facilitating
pupils¡¦ descriptive article writing performance and learning behavior
engagement. British Journal of
Educational Technology, 52(2), 807-823. (SSCI)
60. Hwang*, G. J., Chang,
S. C., Song, Y., &, Hsieh, M. C. (2021). Powering up flipped learning: An
online learning environment with a concept map-guided problem-posing strategy. Journal
of Computer-Assisted Learning,37, 429-445. (SSCI) Project#: MOST‐109‐2511‐H‐011‐002‐MY3 MOST‐108‐2511‐H‐01.
61. Zou, D., Luo, S., Xie, H., & Hwang, G. J. (2020). A systematic review of research on
flipped language classrooms: theoretical foundations, learning activities,
tools, research topics and findings. Computer
Assisted Language Learning. Doi: 10.1080/09588221.2020.1839502 (SSCI)
62. Liu, C., & Hwang*,
G. J. (2021). Roles
and research trends of touchscreen mobile devices in early childhood education:
Review of journal publications from 2010 to 2019 based on the
technology-enhanced learning model. Interactive Learning
Environments,Doi: 10.1080/10494820.2020.1855210.(SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.
63. Hsu, T. C., Chen, W. L., & Hwang*+, G. J. (2020). Impacts
of interactions between peer assessment and learning styles on students¡¦ mobile
learning achievements and motivations in vocational design certification
courses. Interactive Learning
Environments. Doi: 10.1080/10494820.2020.1833351. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST 108-2511-H-003 -056
-MY3.
64. Tapingake, P., Panjaburee, P., Hwang, G. J., &
Srisawasdi, N. (2020).
Effects of a formative assessment-based contextual gaming approach on students¡¦
digital citizenship behaviours, learning motivations, and perceptions. Computers & Education, 159, 103998. (SSCI)
65. Lamberti,
F., Hwang, G. J.,
Manjon, B. F., Wang, W. P. (2020). Guest editorial: joint special issue on
"innovation in technologies for educational computing". IEEE Transactions on Emerging Topics in
Computing, 8(1), 179-181. (SSCI)
66. Chen, X., Xie, H., Hwang, G. J. (2020). A multi-perspective study on Artificial
Intelligence in Education: grants,conferences, journals, software tools,
institutions, and researchers. Computers
& Education: Artificial Intelligence, 1, 100005.
67. Hooshyar, D., Pedaste, M., Yang, Y., Malva, L., Hwang+, G. J., Wang,
M.,
Lim,
H., &, Delev, D. (2021). From gaming to computational
thinking: An adaptive educational computer game-based learning approach. Journal of Educational Computing Research,
59(3), 383-409. (SSCI)
68. Liu, C., Wan, P., Hwang+, G. J., Tu, Y. F. & Wang, W. (2020). From
competition to social interaction: a mobile team-based competition approach to
promoting students¡¦ professional identity and perceptions. Interactive Learning
Environments. Doi: 10.1080/10494820.2020.1823855 (SSCI)
69. Tu,
Y. F., Chang, S. C., & Hwang+,
G. J. (2021).
Analysing reader behaviours in self-service library stations using a
bibliomining approach. The Electronic
Library, 39(1), 1-16. (SSCI)
Project#: MOST-106¡V2511-S-011¡V005-MY3
and MOST-108¡V2511-H-011¡V005-MY3.
70. Hwang*, G. J., Xie, H., Wah, B. W., &
Gašević, D. (2020).
Vision, challenges, roles and research issues of artificial intelligence in
education. Computers & Education:
Artificial Intelligence, 1, 100001.
71. Chen,
X., Xie, H., Zou, D., & Hwang, G.
J. (2020). Application and theory gaps during the rise of Artificial
Intelligence in Education. Computers and
Education: Artificial Intelligence, 1, 100002.
72. Hwang*, G. J., Sung, H. Y., Chang, S. C., &
Huang, X. C. (2020).
A fuzzy expert system-based adaptive learning approach to improving students¡¦
learning performances by considering affective and cognitive factors. Computers & Education: Artificial Intelligence, 1, 00003.
Project#: MOST-109-2511-H-011-002-MY3
and MOST-108-2511-H-011-005-MY3.
73. Hwang, G. J., &
Chang, S. C. (2021). Facilitating knowledge construction in mobile learning
contexts: A bi-directional peer-assessment approach. British Journal of Educational
Technology, 52(1),
337-357. (SSCI) Project#: MOST 106-2511-S-011 -005 -MY3.
74. Hwang, G. J., Huang, H., Wang, R. X., & Zhu, L. L. (2021). Effects
of a concept mapping-based problem-posing approach on students¡¦ learning
achievements and critical thinking tendency: an application in Classical
Chinese learning contexts. British Journal of
Educational Technology, 52(1), 374-393. (SSCI) Project#: MOST-108-2511-H-011-005-MY3.
75. Huang, H., & Hwang*, G. J.
(2021). Advancement and research issues of ICT-based training for newly
graduated nurses: a review of journal publications from 1985 to 2017. Interactive Learning Environments, 29(1), 164-178. (SSCI) Project#: MOST-105-2511-S-011-008-MY3 and MOST 106-2511-S-011-005-MY3.
76. Hwang, G. J.,
Tu, Y. F., & Lin,
C. J. (2021). Advancements and hot research topics of artificial intelligence in
mobile learning: A review of journal publications from 1995 to 2019. International
Jorunal of Mobile Learning and Organisation, 15(4), 427-447. (SCOPUS)
77. Abbas, M. A., Hammad, S., Hwang, G. J., Khan, S., & Gilani, M. (2020). An
assistive environment for eal academic writing using formulaic sequences
classification. Interactive Learning
Environments. Doi: 10.1080/10494820.2020.1789670. (SSCI)
78. Song, Y., & Hwang, G. J. (2020). What
¡§seams¡¨ have been bridged in seamless vocabulary learning? - A review of the literature. Interactive Learning
Environments. Doi: 10.1080/10494820.2020.1789667. (SSCI)
79. Chang, C. Y., Kao, C. H., & Hwang*, G. J. (2020). Facilitating
students¡¦ critical thinking and decision making performances: A flipped
classroom for neonatal health care training. Educational Technology & Society, 23(2), 32-46. (SSCI) Project#: MOST-108-2511-H-011-005-MY3.
80.
Hsia, L. H., Hwang*, G. J. (2021). Enhancing
students¡¦ choreography and reflection in university dance courses: a mobile technology-assisted
peer assessment approach. British Journal of
Educational Technology, 52(1), 266-287. (SSCI) Project#: MOST 108-2511-H-167-002 and MOST-108-2511-H-011-005-MY3.
81.
Cheng,
S. C., Hwang, G. J., & Lai, C. L. (2020). Critical
research advancements of flipped learning: A review of the top 100 highly cited
papers. Interactive Learning
Environments. Doi: 10.1080/10494820.2020.1765395. (SSCI) Project#: MOST-106-2511-S-011 -005 -MY3 and MOST-108-2511-H-011-005-MY3.
82. Hwang, G. J., & Chang, C. Y. (2020). Facilitating
decision-making performances in nursing treatments: a contextual digital
game-based flipped learning approach. Interactive Learning
Environments. Doi: 10.1080/10494820.2020.1765391. (SSCI) Project#: MOST 106-2511-S-011 -005 -MY3 and MOST-108-2511-H-011-005-MY3.
83.
Wang, Z., Hwang, G. J., Yin, Z., & Ma,
Y. (2020). A Contribution-Oriented Self-Directed Mobile Learning approach to
improving EFL students¡¦ vocabulary retention and second language motivation. Educational Technology & Society, 23(1), 16-29. (SSCI)
84.
Chen, I. C., Hwang, G. J.,
Lai, C. L., &
Wang, W. C. (2020).
From design to reflection: effects of peer-scoring and comments on students'
behavioral patterns and learning outcomes in musical theater performance. Computers & Education, 150, 103856. (SSCI) Project#: MOST-106-2511-S-152
-012 -MY3 and MOST-108-2511-H-011-005-MY3.
85.
Lin, C.
H., Hwang*, G. J., Fu, Q. K.,
& Cao, Y. H. (2020). Facilitating EFL students¡¦ English grammar learning
performance and behaviors: A contextual gaming approach. Computers
& Education, 152, 103876. (SSCI) Project#:
MOST-107-2511-H-011-005-MY2 and MOST-108-2511-H-011-005-MY3.
86. Tu, Y. F., & Hwang*+, G. J. (2020).
The transformation of educational roles of library-supported mobile learning: a
literature review from 2009 to 2018. The Electronic Library, 38(4), 695-710. (SSCI)
Project#: MOST-106¡V2511-S-011¡V005-MY3 and MOST-108¡V2511-H-011¡V005-MY3.
87.
Moradimokhles,
H., & Hwang, G. J.
(2020). The effect of online vs. blended learning in developing English
language skills by nursing student: an experimental study. Interactive Learning Environments. Doi: 10.1080/10494820.2020.1739079. (SSCI)
88.
Chen, M.R. Alice, & Hwang*, G. J.
(2020).
Effects of experiencing authentic contexts on English speaking performances,
anxiety and motivation of EFL students with different cognitive styles. Interactive Learning Environments.
Doi:10.1080/10494820.2020.1734626 (SSCI)
Project#: MOST-106-2511-S-011 -005 -MY3 and MOST-108-2511-H-011-005-MY3.
89.
Chien,
S.Y.,
Hwang*, G. J.,
& Jong, Morris S.Y. (2020).
Effects of peer assessment within the context of spherical video-based virtual
reality on EFL students¡¦ English-speaking performance and learning perceptions. Computers & Education, 146, 103751. (SSCI) Project#: MOST-106-2511-S-011 -005 -MY3 and
MOST-108-2511-H-011-005-MY3.
90.
Hsia, L. H., Hwang*, G. J. (2020). From reflective thinking to learning engagement awareness: A reflective
thinking promoting approach to improve students¡¦ dance performance,
self-efficacy and task load in flipped learning. British Journal of
Educational Technology, 51(6), 2461-2477. (SSCI) Project#: MOST-108-2511-H-167-002 and MOST-108-2511-H-011-005-MY3.
91.
Hwang, G. J., Zou, D., &
Lin, J. (2020). Effects of a multi-level concept mapping-based question-posing
approach on students' ubiquitous learning performance and perceptions. Computers & Education, 149, 103815. (SSCI) Project#: MOST-106-2511-S-011-005-MY3 and
MOST-108-2511-H-011-005-MY3.
92.
Yang, Q. F., Chang, S. C.
Hwang*, G. J.,
& Zou, D. (2020). Balancing cognitive complexity and gaming level: effects
of a cognitive complexity-based competition game on EFL students' English
vocabulary learning performance, anxiety and behaviors. Computers
& Education, 148, 103808. (SSCI) Project#: MOST-106-2511-S-011 -005 -MY3 and MOST-108-2511-H-011-005-MY3.
93.
Zheng, X. L., Kim, H. S.,
Lai, W. H., Hwang*, G. J. (2020).
Cognitive regulations in ICT-supported flipped classroom interactions: an
activity-theory perspective. British Journal of Educational
Technology, 51(1), 103-130. (SSCI)
94. Hwang, G. J., & Fu, Q. K. (2020).
Advancement and research trends of smart learning environments in the mobile
era. International
Jorunal of Mobile Learning and Organisation , 14(1), 114-129. (SCOPUS) Project#: MOST-105-2511-S-011
-008 -MY3 and MOST 106-2511-S-011 -005 -MY3
95. Hwang*, G. J., & Lai, C. L. (2020). Trends and strategies for conducting effective
STEM research and applications: a mobile and ubiquitous learning perspective. International Journal of Mobile Learning and
Organisation, 14(2), 161-183. (SCOPUS) Project#: MOST
106-2511-S-224-004-MY3, 106-2511-S-011-005-MY3.
96. Cheng, S. C., Hwang, G. J., & Lai, C. L. (2020). Effects of the group leadership promotion
approach on students¡¦ higher order thinking awareness and online interactive
behavioral patterns in a blended learning environment. Interactive Learning
Environments, 28(2), 246-263.(SSCI) Project#: MOST
106-2511-S-011-005-MY3 and MOST 106-2511-S-152-012-MY3.
97. Zhang, J. H., Zou, L. C., Miao, J. J., Zhang, Y. X., Hwang, G. J., & Zhu, Y. (2020). An individualized intervention approach to
improving university students¡¦ learning performance and interactive behaviors
in a blended learning environment. Interactive Learning
Environments, 28(2), 231-245. (SSCI)
98. Chen,
M.R. Alice, & Hwang*, G. J.
(2020).
Effects of a concept mapping-based flipped learning approach on EFL students¡¦ English-speaking
performance, critical thinking awareness and speaking anxiety. British Journal of Educational
Technology, 51(3), 817-834. (SSCI)
Project#: MOST-106-2511-S-011 -005 -MY3 and MOST-108-2511-H-011-005-MY3.
99.
Tu, Y.
F., & Hwang*, G. J.
(2020). Trends and research issues of mobile learning studies in Hospitality,
Leisure, Sport and Tourism education: A review of academic publications from
2002 to 2017. Interactive Learning
Environments, 28(4),
385-403. (SSCI) Project#:
MOST-105-2511-S-011-008-MY3 and MOST-106-2511-S-011-005-MY3
100. Yang, Q. F., Hwang*, G. J.,
& Sung, H. Y. (2020). Trends and research issues of mobile learning studies in
physical education: A review of academic journal publications. Interactive Learning Environments, 28(4), 419-437. (SSCI) Project#: MOST-105-2511-S-011
-008 -MY3 and MOST 106-2511-S-011 -005 -MY3.
101. Wong, K. T., Hwang, G. J.,
Goh, P. S. C., & Arrif, S. K. M. (2020). Effects of blended learning
pedagogical practices on students¡¦ motivation and autonomy for the teaching of
short stories in upper secondary English. Interactive
Learning Environments, 28(4),
512-525. (SSCI)
102. Chang, C. Y., Kao, C. H., Hwang*,
G. J., & Lin, F. H. (2020). From experiencing to critical thinking- a contextual game-based learning
approach to improving nursing students' performance in Electrocardiogram
training. Educational Technology Research
and Development, 68,
1225-1245. (SSCI) Project#: MOST-108-2511-H-011-005-MY3.
103.
Chen,
C. K., Huang, N. T., & Hwang*, G. J. (2019). Findings
and implications of flipped science learning research: a review of journal
publications. Interactive Learning
Environments. Doi:10.1080/10494820.2019.1690528 (SSCI) Project#:
MOST-108-2511-H-011-005-MY3.
104. Fang, J. W., Hwang*, G. J., & Chang, C. Y. (2019). Advancement and the foci of investigation of MOOCs and open
online courses for language learning: A review of journal publications from
2009 to 2018. Interactive Learning
Environments. Doi:10.1080/10494820.2019.1703011
(SSCI) Project#: MOST-106-2511-S-011 -005 -MY3 and
MOST-108-2511-H-011-005-MY3.
105. Huang, H. L., Hwang*, G. J., & Chang, C. Y. (2019). Learning to be a writer: a spherical video-based virtual reality
approach to supporting descriptive article writing in high school Chinese
courses. British Journal of Educational
Technology, 50(5),
2251-2270. (SSCI) Project#: MOST
106-2511-S-011-005-MY3 and MOST 108-2511-H- 011-005-MY3.
106. Lin, V., Liu, G. Z., Hwang, G.
J., Chen, N. S., & Yin, C. (2019). Outcomes-based appropriation of context-aware
ubiquitous technology across educational levels. Interactive Learning
Environments. Doi:10.1080/10494820.2019.1703012.
(SSCI) Project#: MOST
105-2511-S-006-006-MY3
107. Huang, H., & Hwang*, G. J.
(2019). Facilitating inpatients¡¦ family members to learn: A learning
engagement-promoting model to develop interactive e-book systems for patient
education. Educational Technology &
Society, 22(3), 74-87. (SSCI) Project#: MOST-106-2511-S-011-005-MY3 and MOST-108-2511-H-011-005-MY3.
108. Hsia,
L. H.,
Hwang,
G. J., & Lin,
C. J. (2019). A
WSQ-based flipped learning approach to improving students¡¦ dance performance
through reflection and effort promotion. Interactive Learning
Environments. Doi:10.1080/10494820.2019.1651744 (SSCI)
Project#: MOST 107-2511-H-011-005-MY2, MOST 107-2511-S-167-001 and MOST
106-2511-S-011 -005-MY3.
109.
Lin,
H. C., & Hwang*, G. J.,
Hsu, Y. D. (2019).
Effects of ASQ-based flipped learning on nurse practitioner learners¡¦ nursing
skills, learning achievement and learning perceptions. Computers & Education, 139,
207-221. (SSCI) Project#:
MOST-105-2511-S-011 -008 -MY3.
110.
Hwang*, G. J., Yin, C., & Chu, H. C. (2019). The era of flipped learning: promoting active learning and higher order
thinking with innovative flipped learning strategies and supporting systems. Interactive Learning Environments, 27(8), 991-994. (SSCI)
111. Sung, H. Y., Hwang*, G. J., Chen, C. Y., & Liu, W. X. (2019). A contextual learning model for developing interactive e-books to
improve students¡¦ performances of learning the Analects of Confucius. Interactive Learning Environments. doi:10.1080/10494820.2019.1664595.
(SSCI) Project#: MOST 106-2511-S-227 -005 -MY2 and MOST 106-2511-S-011 -005
-MY3.
112. Cheng, S. C., Hwang, G. J., & Chen, C. H. (2019). From reflective observation to active learning-A mobile
experiential learning approach for environmental science education. British Journal of Educational Technology, 5(5), 2251-2270. (SSCI) Project#:
MOST-105-2511-S-011-008-MY3.
113. Yang, Q. F., Lin, C. J., & Hwang*, G. J. (2019). Research focuses and findings of flipping mathematics classes: a
review of journal publications based on the technology-enhanced learning model.
Interactive Learning Environments, 29(6), 905-938. (SSCI) Project#:
MOST 107-2511-H-011-005-MY2 and MOST 106-2511-S-011-005-MY3
114.
Xie, H.,
Chu, H.
C., Hwang,
G.
J., & Wang,
C.
C. (2019). Trends
and development in technology-enhanced adaptive/personalized learning: A
systematic review of journal publications from 2007 to 2017. Computers & Education, 140, 103599. (SSCI) Project#: MOST 106-2511-S-011 -005 -MY3 and MOST
104-2511-S-031 -003 -MY4.
115.
Fu,
Q. K., Lin, C. J., Hwang*, G. J.,
& Zhang, L. (2019). Impacts of a mind mapping-based contextual gaming
approach on EFL students¡¦ writing performance, learning perceptions and
generative uses in an English course. Computers & Education, 137, 59-77. (SSCI) Project#: MOST-105-2511-S-011-008-MY3 and MOST
106-2511-S-011-005-MY3.
116.
Huang, B., Hwang*, G. J., Hew, K. F.,
& Warning, P. (2019).
Effects of gamification on students¡¦ online interactive patterns and
peer-feedback. Distance Education, 43(3),
350-379. (SSCI)
117. Chung, C. J., Lai, C. L., & Hwang, G. J. (2019). Roles and research trends of flipped classrooms in nursing education: a
review of academic publications from 2010 to 2017. Interactive Learning Environments,
29(6), 883-904. (SSCI) Project#: MOST 106-2511-S-152-012-MY3 and MOST 106-2511-S-011 -005 -MY3.
118. Chen,
M.R. Alice, Hwang*, G. J., Chang, Y. U. Chris (2019). A reflective thinking-promoting approach to enhancing students¡¦
flipped learning engagement, participation behaviors, reflective thinking and project
outcomes. British Journal of Educational
Technology, 50(5), 2288-2307. (SSCI)
Project#: MOST‐105‐2511‐S‐011‐008‐MY3.
119. Chung, C. J., Hwang*, G. J., & Lai, C. L. (2019). A review of experimental mobile learning research in 2010-2016 based on the
activity theory framework. Computers
& Education, 129, 1-13. (SSCI) Project#:
MOST-105-2511-S-011-008 -MY3.
120. Ho, V.W, Meng, M, Hwang, G.J., Pather, N., Kumar, R.K., Vickery, R.M., &
Velan, G.M. (2019). Knowledge maps: an online tool for knowledge mapping with
automated feedback. Medical Science
Educator,29, 625-629. (SCOPUS)
121. Chen, P. Y., & Hwang*,
G. J. (2019). An empirical examination of the effect of self-regulation and
the Unified Theory of Acceptance and Use of Technology (UTAUT) factors on the
online learning behavioural intention of college students. Asia Pacific Journal of Education, 39(1), 79-95. (SSCI) Project#: MOST
104-2511-S-011-001-MY2 and MOST-105-2511-S-011-008-MY3.
122. Hwang*, G. J., & Chen, P. Y. (2019). Effects
of a collective problem-solving promotion-based flipped classroom on students¡¦
learning performances and interactive patterns. Interactive Learning Environments. doi:
10.1080/10494820.2019.1568263 (SSCI)
Project#: MOST-105-2511-S-011-008-MY3 and MOST 106-2511-S-011-005-MY3.
123. Fu, Q. K., Lin, C. J., & Hwang*, G. J. (2019). Research trends and
applications of technology-supported peer assessment: a review of selected
journal publications from 2007 to 2016. Journal
of Computers in Education, 6(2), 191-213. (ESCI) Project#: MOST-105-2511-S-011 -008 -MY3 and MOST
106-2511-S-011 -005 -MY3.
124. Hwang, G.
J., Hsu, T. C., & Hsieh, Y. H. (2019). Impacts
of Different Smartphone Caption/Subtitle Mechanisms on English Listening Performance
and Perceptions of Students with Different Learning Styles. International Journal of
Human-Computer Interaction, 35(4-5), 333-344. (SSCI) Project#: MOST 106-2511-S-011-005-MY3 and MOST
105-2628-S-003-002-MY3.
125. Wang, H. Y., Liu, G. Z., Lin, V., & Hwang*, G. J. (2019). Context‐aware language‐learning application in the green
technology building: Which group can benefit the most? Journal of Computer-Assisted Learning, 35(3), 359-377. (SSCI) Project#: MOST
106‐2511‐S‐006‐002‐MY2 and MOST 105‐2511‐S‐006‐006‐MY3.
126. Rehman, T., Khan, S., Hwang*, G. J., & Abbas, M. A. (2019). Automatically solving two-variable linear
algebraic word problems using text mining. Expert
Systems, 36(2), 1-11. (SCI)
127. Chen, P. Y., & Hwang*,
G. J. (2019). An IRS-facilitated collective issue-quest approach to enhancing
students¡¦ learning achievement, self-regulation, and collective efficacy in
flipped classrooms. British Journal of Educational
Technology, 50(4), 1996-2013. (SSCI) Project#: MOST-105-2511-S-011 -008 -MY3.
128. Hwang, G. J., Li, X. Y., & Chen, C. H. (2019).
Lessons learned from integrating concept mapping and gaming approaches into
learning scenarios using mobile devices: analysis of an activity for a geology
course. International Jorunal of Mobile Learning and Organisation, 13(3), 286-308. (SCOPUS)
129. Khan, S., Hwang*,
G. J., Abbas, M. A., & Rehman, A. (2019). Mitigating the urban-rural
educational gap in developing countries through mobile technology-supported
learning. British Journal of Educational
Technology, 50(2), 735-749. (SSCI)
130. Mustafa, G., Abbas, M. A., Hafeez, Y., Khan, S., & Hwang*,
G. J. (2019). Effectiveness of ontology-based learning content generation for
preschool cognitive skills learning. Interactive
Learning Environments, 27(4), 443-457. (SSCI)
131. Hwang*,
G. J., & Fu, Q. K. (2019). Trends in the research design
and application of mobile language learning: a review of 2007-2016 publications
in selected SSCI journals. Interactive Learning
Environments, 27(4), 567-581. (SSCI)
Project#: MOST-105-2511-S-011 -008 -MY3 and MOST 106-2511-S-011 -005 -MY3.
132. Lin, H. C., & Hwang*, G. J. (2019). Research trends of flipped classroom
studies for medical courses: a review of journal publications from 2008 to 2017
based on the technology-enhanced learning model. Interactive Learning Environments, 27(8), 1011-1027. (SSCI) Project#: MOST-105-2511-S-011-008-MY3 and MOST
106-2511-S-011-005-MY3.
133. Sung, H. Y., Hwang*, G. J., & Chen, S. F. (2019). Effects of
embedding a problem-posing-based learning guiding strategy into interactive
e-books on students¡¦ learning performance and higher order thinking tendency. Interactive Learning Environments, 27(3),
389-401. (SSCI) Project#: MOST 106-2511-S-227-005-MY2 and
MOST-105-2511-S-011-008-MY3.
134. Lee, S. Y., Wang, T. J.,
Hwang*, G. J., Chang, S. C. (2019). Effects of the
use of interactive e-books by intensive care unit patients' family members:
anxiety, learning performances and perceptions. British Journal of Educational Technology, 50(2), 888-901. (SSCI) Project#: TSGH‐C102‐016.
135. Chu, H. C., Chen, J. M., Hwang*, G. J., & Chen, T. W. (2019). Effects of
formative assessment in an augmented reality approach to conducting ubiquitous
learning activities for architecture courses. Universal Access in the Information Society, 18(2), 221-230. (SSCI) Project#: MOST
104-2511-S-031-003-MY4.
136. Chang, C. Y., & Hwang*, G. J. (2019). Trends in digital game-based learning
in the mobile era: a systematic review of journal publications from 2007 to
2016. International Journal of Mobile
Learning and Organisation, 13(1), 68-90. (SCOPUS)
137. Chuang, C. W., Hwang*, G. J., & Tsai, W. J. (2018). A peer
tutoring-based concept mapping approach to improving students' learning
achievements and attitudes for a social studies Course. International
Journal of Online Pedagogy and Course Design, 8(1), 1-12. (SCOPUS) Project#: NSC 101-2511-S-011-005-MY3, NSC 102-2511-S-011-007-MY3.
138. Hwang*,
G. J., Chen, M. R. Alice, Sung, H. Y., & Lin, M. H. (2018). Effects of integrating
a concept mapping-based summarization strategy into flipped learning on
students' reading performances and perceptions in Chinese courses. British Journal of Educational Technology,
50(5), 2703-2719. (SSCI) Project#:
NSC MOST 106-2511-S-011 -005 -MY3.
139. Chang, C. Y., & Hwang*,
G. J. (2018). Trends in smartphone-supported medical education: A review of
journal publications from 2007 to 2016. Knowledge
Management & E-Learning, 10(4), 389-407. (SCOPUS)
140. Yin, C., & Hwang*,
G. J. (2018). Roles and strategies of learning analytics in the e-publication
era. Knowledge Management &
E-Learning, 10(4), 455-468. (SCOPUS)
141. Lo, C. K., & Hwang*,
G. J. (2018). How to advance our understanding of flipped learning:
Directions and a descriptive framework for future research? Knowledge Management & E-Learning, 10(4),
441-454. (SCOPUS)
142. Hwang*,
G. J., & Xie, H. (2018). Editorial: Review and trend analysis of
knowledge management and e-learning research. Knowledge Management & E-Learning, 10(4), 371-374. (SCOPUS)
143. Chang, C. Y., & Hwang*, G. J. (2018). Trends of mobile technology-enhanced
medical education: a review of journal publications from 1998 to 2016. International Journal of Mobile Learning and Organisation, 12(4), 373-393. (SCOPUS) Project#: MOST-105-2511-S-011-008-MY3.
144.
Lin, C. J., Hwang*,
G. J., Fu, Q. K., & Chen, J. F. (2018). A flipped contextual game-based
learning approach to enhancing EFL students¡¦ English business writing
performance and reflective behaviors. Educational
Technology & Society, 21(3), 117-131. (SSCI) Project#: MOST-105-2511-S-011-008-MY3 and MOST
106-2511-S-011-005-MY3.
145. Hung, H., T., Yang, J. C., Hwang*, G. J., Chu, H. C., & Wang, C. C. (2018). A scoping review of research on
digital game-based language learning. Computers
& Education, 126, 89-104. (SSCI)
Project#: MOST 105-2511-S-008-009-MY3 and MOST 106-2628-S-327-001-MY3.
146. Chang, S. C., & Hwang*,
G. J. (2018). Impacts of an augmented reality-based flipped learning guiding
approach on students¡¦ scientific project performance and perceptions. Computers & Education, 125, 226-239.
(SSCI) Project#: NSC
101-2511-S-011-005-MY3 and NSC 102-2511-S-011-007-MY3.
147. Hwang*,
G. J., Spikol, D., & Li, K. C. (2018). Guest editorial: trends and
research issues of learning analytics and educational big data. Educational Technology & Society, 21(2),
134-136. (SSCI)
148. Fu, Q. K., & Hwang*,
G. J. (2018). Trends in mobile technology-supported collaborative learning: A
systematic review of journal publications from 2007 to 2016. Computers & Education, 119, 129-143.
(SSCI) Project#: MOST-105-2511-S-011-008-MY3 and MOST 106-2511-S-011-005-MY3.
149. Lai, C. L., & Hwang*,
G. J., & Tu, Y. H. (2018). The effects of computer-supported
self-regulation in science inquiry on learning outcomes, learning processes, and
self-efficacy. Educational Technology
Research & Development, 66(4), 863-892. (SSCI) Project#: MOST 106-2511-S-011-005-MY3 and MOST 106-2511-S-011-008-MY3.
150. Sun, H. Y., Hwang*,
G. J., Wu, P. H., & Lin, D. C. (2018). Facilitating deep-strategy
behaviors and positive learning performances in science inquiry activities with
a 3D experiential gaming approach. Interactive
Learning Environments, 26(8), 1053-1073. (SSCI) Project#: MOST 106-2511-S-227-005-MY2 and MOST 106-2511-S-011-005-MY3.
151. Hwang*, G. J., Chang, S. C., &
Chen, X. Y., Chen, P. Y. (2018). Effects of integrating an active
learning-promoting mechanism into location-based real-world learning
environments on students¡¦ learning performances and behaviors.
Educational Technology Research & Development, 66(2), 451-474. (SSCI) Project#: MOST 104-2511-S-011-001-MY2 and
MOST-105-2511-S-011-008-MY3.
152. Tu, Y. F., & Hwang*, G. J.
(2018).
Trends of library-associated mobile learning based on a review of academic
studies published from 2007 to 2016. The Electronic Library, 36(5), 875-891. (SSCI) Project#: MOST-105-2511-S-011 -008 -MY3.
153. Lin, C. J., & Hwang*,
G. J. (2018). A learning analytics approach to investigating factors
affecting EFL students' oral performance in a flipped classroom. Educational Technology & Society, 21(2),
205-219. (SSCI)
154. Sun, Jerry C. Y, Hwang, G. J.,
Lin, Y. Y., Yu, S. J., Pan, L. C., & Chen, Ariel Y. Z. (2018). A votable
concept mapping approach to promoting students¡¦ attentional behavior: An
analysis of sequential behavioral patterns and brainwave data. Educational Technology & Society, 21(2),
177-191. (SSCI) Project#: MOST
105-2511-S-009-013-MY3 and MOST 104-2511-S-009008-MY3.
155. Hwang*,
G. J., Tu, N. T., & Wang, X. M. (2018). Creating
interactive e-books through learning by design: the impacts of guided peer-feedback
on students¡¦ learning achievements and project outcomes in science courses. Educational Technology &
Society, 21(1), 25-36. (SSCI) Project#:
NSC
102-2511-S-011 -007 -MY3 and MOST 104-2511-S-011-001-MY2.
156. Tu, Y. F., & Hwang*, G. J.
(2018). The roles of sensing technologies and learning strategies in
library-associated mobile learning: a review of 2007-2016 journal publications.
International Journal of Mobile Learning
and Organisation, 12(1), 42-54. (SCOPUS)
157. Chang, C. Y., Lai, C. L., & Hwang*,
G. J. (2018). Trends and research issues of mobile learning studies in nursing
education: a review of academic publications from 1971 to 2016. Computers & Education,116, 28-48. (SSCI) Project#: MOST-105- 2511-S-011 -008 -MY3.
158. Wu, P. H., Hwang*, G. J., Yang, M. L., & Chen, C. H. (2018).
Impacts of integrating the repertory grid into an augmented reality-based
learning design on students¡¦ learning achievements, cognitive load and degree
of satisfaction. Interactive Learning
Environments, 26(2), 221-234. (SSCI)
Project#: MOST-105-2511-S-011-008-MY3
159. Sung, H. Y., & Hwang*, G. J. (2018). Facilitating effective digital game-based
learning behaviors and learning performances of students based on a
collaborative knowledge construction strategy. Interactive
Learning Environments, 26(1), 118-134. (SSCI) Project#: MOST 104-2511-S-011-001-MY2 and
MOST-105-2511-S-011-008-MY3
160. Liu, G. Z., Chen, J. Y., & Hwang*,
G. J. (2018). Mobile-based collaborative learning in the fitness center: a case study
on the development of English listening comprehension with a context-aware
application. British Journal of
Educational Technology, 49(2), 305-320.
(SSCI) Project#: MOST
102-2511-S-006-005-MY3 & MOST 105-2511-S-006-006- MY3.
161. Hwang*, G. J., Lai, C. L., Liang, J.
C., Chu, H. C., & Tsai, C. C. (2018). A long-term experiment to investigate
the relationships between high school students' perceptions of mobile learning
and peer interaction and higher-order thinking tendencies. Educational Technology Research & Development, 66(1), 75-93. (SSCI) Project#: MOST-105-2511-S-011-008-MY3 and
MOST 106-2511-S-011-005-MY3
162. Wang, S. Y., Chang, S. C., Hwang*, G. J., & Chen, P. Y. (2018). A
microworld-based role-playing game development approach to engaging students in
interactive, enjoyable, and effective mathematics learning. Interactive Learning Environments, 26(3),
411-423. (SSCI) Project#:
MOST-105-2511-S-011-008-MY3.
163. Wang, C. F., Lin, C. L., Hwang,
G. J., Kung, S. P., & Chen, S. F. (2017). A test sheet optimization
approach to supporting web-based learning diagnosis using group testing
methods. International Journal of Online
Pedagogy and Course Design, 7(4), 1-23.
164. Wang, X. M., & Hwang*, G. J. (2017). A problem posing-based practicing strategy
for facilitating students¡¦ computer programming skills in the team-based
learning mode. Educational Technology
Research & Development, 65, 1655-1671. (SSCI)
165. Sung, H. Y., Hwang*, G. J., Lin, C. J., & Hong, T. W. (2017).
Experiencing the analects of Confucius: an experiential game-based learning
approach to promoting students¡¦ motivation and conception of learning. Computers & Education, 110, 143-153.
(SSCI) Project#: MOST
104-2511-S-011-001-MY2 and MOST-105-2511-S-011 -008 -MY3.
166. Wang, X. M., Hwang*, G. J., Liang, Z. Y., & Wang, H, Y (2017). Enhancing students¡¦ computer programming
performances, critical thinking awareness and attitudes towards programming: an
online peer-assessment attempt.
Educational Technology & Society, 20(4), 58-68. (SSCI) Project#: NSC 102-2511-S-011 -007 -MY3 and MOST
104-2511-S-011-001-MY2.
167. Hwang*, G. J., Chu, H. C., & Lai, C. L. (2017).
Prepare your own device and determination (PYOD): a successfully promoted
mobile learning mode in Taiwan. International
Journal of Mobile Learning and Organisation, 11(2), 87-107. (SCOPUS)
168. Hwang*, G. J., Chu, H. C., & Yin, C. J. (2017). Objectives, methodologies and research issues of learning analytics.
Interactive Learning Environments, 25(2), 143-146. (SSCI)
169.
Hwang*, G. J., Hsu, T. C., Lai, C. L., & Hsueh, C. J.
(2017). Interaction of problem-based gaming and learning anxiety in language
students' English listening performance and progressive behavioral patterns. Computers & Education, 106, 26-42. (SSCI)
Project#: NSC 102-2511-S-011 -007 -MY3 and MOST 104-2511-S-011-001-MY2.
170. Wongwatkit, C.,
Srisawasdi, N., Hwang, G. J.,
& Panjaburee, P. (2017). Influence of an integrated learning diagnosis and
formative assessment-based personalized web learning approach on students
learning performances and perceptions. Interactive
Learning Environments, 25(7), 889-903. (SSCI)
171. Hwang*, G. J., & Lai, C. L. (2017). Facilitating and bridging out-of-class
and in-class learning: an interactive e-book-based flipped learning approach
for math courses. Educational Technology & Society, 20(1), 184-197. (SSCI) Project#: MOST 104-2511-S-011-001-MY2 and
MOST-105-2511-S-011 -008 -MY3.
172. Hwang*, G. J., Sung, H. Y., &
Chang, H. (2017). Effects of concept-mapping-based interactive e-books on
active and reflective-style students¡¦ learning performances in junior high
school law courses. Interactive Learning Environments, 25(7)
877-888. (SSCI) Project#: NSC
102-2511-S-011-007-MY3 and MOST 104-2511-S-011-001-MY2.
173. Hsu, T. C., & Hwang*, G. J. (2017). Effects of a structured resource-based web
issue-quest approach on students¡¦ learning performances in computer programming
courses. Educational
Technology & Society, 20(3), 82-94. (SSCI) Project#: NSC 105- 2628-S-003-002-MY3, MOST 103-2628-S-003-003-MY2,
and NSC 102-2511-S-011-007-MY3.
174.
Yang, T. C., Fu,
H. T., Hwang*, G. J., & Yang, Stephen J. H (2017).
Development of an interactive mathematics learning system based on a two-tier
test diagnostic and guiding strategy. Australasian
Journal of Educational Technology, 33(1), 62-80. (SSCI)
175. Chen, C. H., & Hwang*, G. J. (2017). Effects of the team competition-based
ubiquitous gaming approach on students¡¦ interactive patterns, collective
efficacy and awareness of collaboration and communication. Educational Technology & Society, 20(1), 87-98. (SSCI) Project#: NSC 102-2511-S-011
-007 -MY3 and MOST 104-2511-S-011-001-MY2.
176. Wang, H. Y., Liu, G. Z., & Hwang*, G. J. (2017). Integrating socio-cultural contexts
and location-based systems for ubiquitous language learning in museums: A state
of the art review of 2009-2014. British
Journal of Educational Technology, 48(2) 653-671. (SSCI) Project#: NSC
101-2511-S-011 -005 -MY3, NSC 102-2511-S-011 -007 -MY3 and NSC
102-2511-S-006-005-MY3.
177. Chang, S. C., & Hwang*, G. J. (2017). Development of an effective
educational computer game based on a mission synchronization-based
peer-assistance approach. Interactive
Learning Environments, 25(5), 667-681. (SSCI)
Project#: NSC 102-2511-S-011 -007 -MY3 and MOST 104-2511-S-011-001-MY2.
178. Yin, C. J., Yau, J. Y. K., Hwang, G. J., & Ogata, H.
(2017). An SNS-based model for finding collaborative partners. Multimedia Tools and Applications, 76(9),
11531-11545. (SCI Journal, SSCI)
179. Hwang*, G. J., &
Wang, S. Y. (2016). Single
loop or double loop learning: English vocabulary learning performance and
behavior of students in situated computer games with different guiding
strategies.
Computers & Education, 102,
188-201. (SSCI) Project#: NSC 102-2511-S-011 -007 -MY3 and MOST
104-2511-S-001-MY2.
180. Chang, S. C., Wang, S. Y., & Hwang, G. J. (2016). A repertory
grid-based interactive e-book approach to supporting in-field mobile learning
activities in an ecology course. International
Journal of Mobile Learning and Organisation, 10(3), 171-186. (SCOPUS) Project#: NSC
102-2511-S-011-007-MY3 and MOST 104-2511-S-011-001-MY2.
181. Liu, G. Z., Liu, T. C., Lin, C. C., Kuo, Y.
L., & Hwang, G. J. (2016).
Identifying learning features and models for ubiquitous learning with
phenomenological research method. International
Journal of Mobile Learning and Organisation, 10(4), 238-262. (SCOPUS)
182. Lai, C. L., & Hwang*, G. J. (2016). A self-regulated flipped classroom approach
to improving students¡¦ learning performance in a mathematics courses. Computers & Education, 100, 126-140. (SSCI)
Project#: NSC 102-2511-S-011 -007 -MY3 and MOST 104-2511-S-011-001-MY2.
183. Hwang, G. J., & Chen, C. H.
(2016). Influences of an inquiry-based ubiquitous gaming design on students¡¦
learning achievements, motivation, behavioral patterns, and tendency towards
critical thinking and problem solving.
British Journal of Educational Technology,48(4), 950-971. (SSCI) Project#: NSC 102-2511-S-011
-007 -MY3 and MOST 104-2511-S-011- 001-MY2.
184. Hsia, L. H., Huang, I., & Hwang*, G. J. (2016). Effects of different online
peer-feedback approaches on students¡¦ performance skills, motivation and
self-efficacy in a dance course.
Computers & Education, 96, 55-71. (SSCI)
Project#: NSC 104-2511-S-024-004 and MOST 104-2511-S-011-001-MY2.
185. Lai, C. L., & Hwang*, G. J., Liang, J. C., &
Tsai, C. C. (2016). Differences between mobile learning
environmental preferences of high school teachers and students in Taiwan: a
structural equation model analysis. Educational Technology Research & Development, 64(3), 533-554. (SSCI) Project#: NSC 101-2511-S-011 -005 -MY3 and NSC
102-2511-S-011 -007 -MY3.
186.
Wang, H. Y.,
Huang, I, & Hwang*, G. J. (2016). Effects of a question prompt-based
concept mapping approach on students' learning achievements, attitudes and 5C
competences in project-based computer course activities. Educational Technology & Society, 19(3), 351-364. (SSCI) Project#: NSC 102-2511-S-011 -007 -MY3 and MOST
104-2511-S-011-001-MY2.
187. Hsu, T. Y, Chiou, C. K., Tseng, Judy C. R.,
& Hwang, G. J., (2016).
Development and evaluation of an active learning support system for
context-aware ubiquitous learning. IEEE
Transactions on Learning Technologies, 9(1),
37-45. (SSCI) Project#: NSC
102-2511-S-216-002-MY3.
188.
Hwang*, G. J., Wu, P. H., Chen, C. C., & Tu, N. T.
(2016). Effects of an augmented
reality-based educational game on students¡¦ learning achievements and attitudes
in real-world observations. Interactive Learning environments, 24(8), 1895-1906. (SSCI) Project#: NSC 101-2511-S-011-005-MY3, NSC
102-2511-S-011-007-MY3 and NSC 102-2511- S-003-055-MY2.
189. Hwang*, G. J., & Chang, S. C. (2016).
Effects of a peer competition-based mobile learning approach on students¡¦
affective domain exhibition in social studies courses. British Journal of Educational Technology, 47(6), 1217-1231. (SSCI) Project#:
NSC 102-2511-S-011-007-MY3.
190. Chen, C. H, Liu, G. Z., & Hwang*, G. J. (2016).
Interaction between gaming and multistage guiding strategies on students' field
trip mobile learning performance and motivation. British Journal of Educational Technology, 47(6), 1032-1050. (SSCI) Project#:
NSC 101-2511-S-011-005-MY3 and NSC 102-2511-S-011-007-MY3.
191. Hsia, L. H., Huang, I., & Hwang*, G. J. (2016). A web-based peer-assessment approach
to improving junior high school students¡¦ performance, self-efficacy and
motivation in performing arts courses.
British Journal of Educational Technology, 47(4), 618-632. (SSCI) Project#: NSC
101-2511-S-011-005-MY3 and NSC 102-2511-S-011-007-MY3.
192. Yin, P. Y, Chuang, K. H., & Hwang*, G. J. (2016).
Developing a context-aware ubiquitous learning system based on a
hyper-heuristic approach by taking real-world constraints into account. Universal Access in the Information Society,
15(3), 315-328. (SSCI)
193. Sung, H. Y., Hwang*, G. J., & Chang, Y. C. (2016). Development of a mobile learning system
based on a collaborative problem-posing strategy. Interactive Learning Environments, 24(3), 456-471. (SSCI)
Project#: NSC 101-2511-S-011 -005 -MY3.
194. Chookaew, S., Wanichsan, D., Hwang, G. J., & Panjaburee,
P. (2015). Effects of a personalized ubiquitous learning
support system on university students¡¦ learning performance and attitudes in
computer-programming courses. International Journal of Mobile Learning and
Organisation, 9 (3), 240-257.
195. Lai, C. L., & Hwang*, G. J. (2015). High school teachers¡¦ perspectives
on applying different mobile learning strategies to science courses: the
national mobile learning program in Taiwan. International
Journal of Mobile Learning and Organisation, 9(2), 124-145. (SCOPUS)
196. Wang, H. Y., Huang, I, & Hwang*, G. J. (2015).
Comparison of the effects of project-based computer programming activities
between mathematics gifted students and average students. Journal of Computers in Education, 3(1), 33-45.
197. Yang, T. C., Hwang, G. J., Yang, S. J., &
Hwang, G. H. (2015) A two-tier
test-based approach to Improving students¡¦ computer-programming skills in a
web-based learning environment. Education
Technology & Society, 18(1), 198-210. (SSCI) Project#: NSC 101-2511-S-011 -005 -MY3.
198. Lai, C. L., & Hwang*, G. J. (2015). An interactive peer-assessment criteria
development approach to improving students¡¦ art design performance using
handheld devices. Computers &
Education, 85, 149-159. (SSCI) Project#: NSC 99-2511-S-011-011-MY3 & NSC 100-2631-S-011-003.
199. Hwang*, G. J., Wang, S. Y., & Lai, C. L.
(2015). Seamless
flipped learning- a mobile technology-enhanced flipped classroom with effective
learning strategies. Journal of Computers in Education, 2(4),
449-473. Project#: NSC 101-2511-S-011 -005 -MY3 and NSC 102-2511-S-011 -007
-MY3.
200. Zheng, L, Huang, R., Hwang, G. J., & Yang, K. (2015). Measuring knowledge
elaboration based on a computer-assisted knowledge map analytical approach to
collaborative learning. Education
Technology & Society, 18(1), 321-336. (SSCI)
201. Sung, H. Y., Hwang*,
G. J., & Chang, H. S. (2015). An integrated contextual and
web-based issue quest approach to improving students¡¦ learning achievements,
attitudes and critical thinking. Educational Technology & Society, 18(4), 299-311. (SSCI) Project#: NSC 101-2511-S- 011 -005 -MY3 and NSC
102-2511-S-011 -007 -MY3.
202. Wu, J. W., Tseng, Judy
C. R, Hwang, G. J. (2015).
Development of an Inquiry-based Learning Support System based on an Intelligent
Knowledge Exploration Approach. Educational
Technology & Society, 18(3), 282-300. (SSCI)
203. Yang, T. C., Chen,
Sherry Y., & Hwang, G. J. (2015). The Influences of a two-tier test
strategy on student learning: a lag sequential analysis approach. Computers & Education, 82, 366-377. (SSCI) Project#: NSC 101-2511-S-008 -010-MY3 & NSC 102-2511-S-008 -002-MY2.
204. Sung, H. Y., & Hwang*, G. J., & Yen, Y. F. (2015). Development of a
contextual decision-making game for improving students¡¦ learning performance in
a health education course. Computers
& Education, 82, 179-190. (SSCI)
Project#: NSC 101-2511-S-011 -005-MY3 & NSC 102-2511-S-011 -007 -MY3.
205. Hwang*, G. J., & Kuo, F. R. (2015). A structural equation model
to analyse the antecedents to students' web-based problem-solving performance. Australasian
Journal of Educational Technology, 31(4), 400-420. (SSCI) Project#: NSC 101-2511-S-011 -005 -MY3, NSC 102-2511-S-011
-007 -MY3 & U19604.
206. Hwang*, G. J., Chiu, L. Y., & Chen, C. H (2015). A
contextual game-based learning approach to improving students¡¦ inquiry-based
learning performance in social studies courses. Computers & Education, 81, 13-25. (SSCI) Project#: NSC 101-2511-S-011 -005 -MY3 & NSC
102-2511-S-011 -007 -MY3.
207. Lai, C. L., & Hwang*, G. J. (2015). A spreadsheet-based visualized Mindtool for
improving students¡¦ learning performance in identifying relationships between
numerical variables. Interactive Learning
Environments, 23(2), 230-249. (SSCI) Project#: NSC
101-2511-S-011 -005 -MY3 and NSC 102-2511-S-011 -007 -MY3.
208. Hwang, G.
J., Chu, H. C., Yin, C., & Ogata, H.
(2015). Transforming the educational settings: innovative designs and
applications of learning technologies and learning environments. Interactive Learning Environments, 23(2),
127-129. (SSCI)
209. Hwang*, G. J., & Wong, L. H. (2014). Guest
Editorial: Powering up: insights from distinguished mobile and ubiquitous
learning projects across the world. Educational
Technolog & Society, 17(2), 1-3. (SSCI)
210. Lai, C. L., & Hwang*, G. J. (2014). Effects of mobile learning time on students¡¦ conception of collaboration,
communication, complex problem-solving, meta-cognitive awareness and
creativity. International Journal of Mobile Learning and Organisation, 8(3), 276-291. (SCOPUS) Project#: NSC 101-2511-S-011-005-MY3 and NSC
102-2511-S-011-007-MY3.
211. Wang,
S. L., Hsu, H. Y.,
Lin, Sunny S.J., & Hwang, G. J. (2014). The Role of Group
Interaction in Collective Efficacy and CSCL Performance. Educational Technology & Society, 17(4), 242-254. (SSCI) Project#: NSC 99-2511-S-011-009-MY3 and NSC
102-2511-S-011 -007 -MY3.
212. Hung, C. M., Hwang*, G. J., & Wang, S. Y. (2014). Effects of an integrated mind-mapping and problem-posing approach on
students¡¦ in-field mobile learning performance in a natural science course. International Journal of Mobile Learning and
Organisation, 8(3),
187-200. (SCOPUS) Project#: NSC
101-2511-S-011-005-MY3 and NSC 102-2511-S-011-007- MY3.
213. Hwang*, G. J. (2014).
Definition, framework and research issues of smart learning environments- a
context-aware ubiquitous learning perspective. Smart Learning Environments, 1(1), 4.
214. Chiang, Tosti H.C, Yang, Stephen J.H., & Hwang, G. J. (2014).
Students¡¦ online interactive patterns in augmented reality-based inquiry
activities. Computers & Education, 78,
97-108. (SSCI). Project#: NSC 102-2511-S-008 -007 -MY2 and
NSC 101-2511-S-008 -001.
215. Hwang*, G. J., Hung, C. M., & Huang, I. (2014). Effects of digital
game-based learning on students¡¦ self-efficacy, motivation, anxiety and
achievements in learning mathematics. Journal
of Computers in Education, 1(2-3), 151-166. Project#: NSC
99-2511-S-011-011-MY3 and NSC 101-2511-S-011 -005 -MY3.
216. Chen, N. S., & Hwang, G. J. (2014). Transforming the classrooms: innovative
digital game-based learning designs and applications. Educational Technology Research & Development, 62(2), 125-128. (SSCI)
217. Sung, H. Y., Hwang*, G. J., Liu, S. Y., & Chiu, I. H. (2014). A prompt-based
annotation approach to conducting mobile learning activities for architecture
design courses. Computers & Education, 76, 80-90. (SSCI) Project#:
NSC 101-2511-S-011-005-MY3 and NSC 102-2511-S-011-007-MY3.
218. Wu, C. H., Hwang*, G. J., Kuo, F. R., Huang, I. (2014).
Collab-analyzer: an environment for conducting web-based collaborative learning
activities and analyzing students' information-searching behaviors. Australasian Journal of Educational
Technology, 30(3), 356-374. (SSCI)
Project#: NSC 101-2511-S-011-005-MY3 and NSC 102-2511-S-011-007-MY3.
219. Hwang*, G. J., & Wu, P. H. (2014). Applications, impacts and trends of mobile
learning - a review of 2008-2012 publications in selected journals. International Journal of Mobile Learning and
Organisation, 8(2), 83-95. (SCOPUS) Project#: NSC
101-2511-S-011-005-MY3.
220. Chu, H. C., Hwang*, G. J., & Liang, Y. R. (2014). A
cooperative computerized concept mapping approach to improving students¡¦
learning performance in web-based information-seeking activities. Journal of Computers in Education, 1(1), 19-33. Project#: NSC
101-2511-S-011-005-MY3 and NSC 102-2511-S-011-007-MY3.
221. Chiang, Tosti H.C, Yang, Stephen J.H., & Hwang, G. J. (2014). An
augmented reality-based mobile learning system to improve students¡¦ learning
achievements and motivations in natural science inquiry activities. Educational Technology & Society, 17(4),
352-365. (SSCI) Project#: NSC
102-2511-S-008-007-MY2 and NSC 99-2511-S-008-006-MY3.
222. Hung, P. H, Hwang*, G. J., Lee, Y. H., Wu, T. H., Vogel, B., Milrad, M.,
& Johansson, E. (2014). A problem-based ubiquitous learning approach to
improving the questioning abilities of elementary school students. Education Technology & Society, 17(4), 316-334. (SSCI)
Project#: NSC 99-2511-S-011-011-MY3 and NSC 101-2511-S-011 -005 -MY3.
223. Chen, C. H., Hwang*, G. J., & Tsai, C. H. (2014). A progressive
prompting approach to conducting context-aware learning activities for natural
science courses. Interacting with Computers, 26(4),
348-359. (SSCI)
224. Kuo, F. R., Chen, N. S., & Hwang*, G. J. (2014). A creative thinking approach to
enhancing the web-based problem solving performance of university students. Computers & Education, 72, 220-230. (SSCI) Project#:
NSC101-2511-S-011-005-MY3 and NSC100-2911-I-110-503.
225. Hwang*, G. J., Hung, C. M., & Chen, N. S. (2014). Improving learning achievements,
motivations and problem-solving skills through a peer assessment-based game
development approach. Educational
Technology Research & Development, 62(2), 129-145. (SSCI) Project#: NSC
101-2511-S-011-005-MY3 and NSC 100-2511-S-110-001-MY3.
226. Hwang, G. J., Kuo, F. R., Chen, N. S., & Ho, H. J. (2014). Effects
of an integrated concept mapping and web-based problem-solving approach on
students¡¦ learning achievements, perceptions and cognitive loads. Computers & Education, 71, 77-86. (SSCI) Project#:
NSC101-2511-S-011-005-MY3.
227. Liu, G. Z., Hwang, G. J., Kuo, Y. L., & Li, C. Y. (2014). Designing
dynamic English: a creative reading system in a context-aware fitness centre
using a smart phone and QR-codes. Digital
Creativity, 25(2), 169-186. (AHCI)
Project#: NSC 101-2511-S-011-005-MY3 and NSC 102-2511-S-011-007-MY3.
228. Hung, I. C., Yang, X. J., Fang, W. C., Hwang, G. J., & Chen, N.
S. (2014). A context-aware video prompt approach to
improving students' in-field reflection levels. Computers & Education, 70(1), 80-91. (SSCI) Project#: NSC 101-2511-S-011-005-MY3 and NSC
102-2511-S-011-007-MY3.
229. Hsu, C. K., Hwang, G. J. & Chang, C. K. (2014). An
automatic caption filtering and partial hiding approach to improving the
English listening comprehension of EFL students. Educational Technology & Society, 17(2), 270-283. (SSCI) Project#: NSC
101-2511-S-011-005-MY3.
230. Hwang*, G. J., Hung, P.
H., Chen, N. S. & Liu, G. Z. (2014).
Mindtool-Assisted In-Field Learning (MAIL): An advanced ubiquitous learning
project in Taiwan. Educational Technology
& Society, 17(2), 4-16. (SSCI)
Project#: NSC 101-2511-S-011-005-MY3 and NSC 102-2511-S-011-007-MY3.
231.
Kuo, F. R., &
Hwang*, G. J. (2014). A five-phase learning cycle approach
to improving the web-based problem-solving performance of students. Educational Technology & Society, 17(1), 169-184. (SSCI) Project#: NSC 99-2511-S-011-011-MY3 and NSC 101-2511-S-011-005-MY3.
232. Hsu, C. K., & Hwang*, G. J. (2014). A context-aware ubiquitous learning
approach for providing instant learning support in personal computer assembly
activities. Interactive Learning Environments, 22(6), 687-703. (SSCI) Project#: NSC
99-2511-S-011-011-MY3 and NSC 100-2631-S-011 -003.
233. Hwang*, G. J., Yang, L.
H. & Wang, S. Y. (2013). A concept map-embedded
educational computer game for improving students' learning performance in
natural science courses. Computers &
Education, 69(1), 121-130. (SSCI)
Project#: NSC 101-2511-S-011 -005 -MY3 and NSC
102-2511-S-011 -007 -MY3.
234. Wu, C. H., Hwang*, G. J., Kuo, F. R., Huang, I. (2013). A
Mindtool-based collaborative learning approach to enhancing students¡¦
innovative performance in management courses. Australasian Journal of Educational Technology, 29(1), 128-142. (SSCI) Project#: NSC
101-2511-S-011-005-MY3 and NSC 102-2511-S-011-007-MY3.
235. Uden, L., & Hwang*, G. J. (2013). Activity
theory approach to developing
context-aware mobile learning systems for understanding scientific phenomenon and theories. International Journal of Distance Education
Technologies, 11(4), 30-44.
(EI) Project#: NSC
99-2511-S-011-011-MY3 and NSC 101-2511-S-011-005-MY3.
236. Yang, T. C., Hwang, G. J., & Yang, Stephen J. H. (2013).
Development of an adaptive learning system with multiple perspectives based on
students' learning styles and cognitive styles. Educational Technology & Society, 16(4), 185-200. (SSCI) Project#:NSC 101-2511-S-011-005-MY3.
237. Hsu, C. K., Hwang*, G. J., & Chang, C. K. (2013). A personalized recommendation-based
mobile learning approach to improving the reading performance of EFL students. Computers & Education, 63, 327-336.
(SSCI) Project#: NSC 99-2511-S-011-011-MY3
and NSC 101-2511-S-011-005-MY3.
238.
Tsai, C. C., & Hwang, G. J.
(2013). Issues and challenges of educational technology research in Asia. The Asia Pacific Education Researcher, 22(2),
215-216. (SSCI) Project#: NSC
101-2511-S-011-005-MY3 and NSC 102-2511-S-011-007-MY3.
239. Wu, P. H., Hwang*, G. J., & Chai, W. H. (2013). An
expert system-based context-aware ubiquitous learning approach for conducting
science learning activities. Educational
Technology & Society, 16(4), 217-230. (SSCI) Project#: NSC
99-2511-S-011-011-MY3 and NSC 101-2511-S-011 -005 -MY3.
240. Sung, H. Y., & Hwang*, G. J. (2013). A
collaborative game-based learning approach to improving students¡¦ learning
performance in science courses. Computers
& Education, 63, 43-51. (SSCI) Project#: NSC 99-2511-S-011-011-MY3 and NSC
101-2511-S-011 -005 -MY3.
241. Yang, C. C., Hung, C. M., Hwang*, G. J., & Tseng, S. S. (2013). An evaluation
of the learning effectiveness of concept map-based science book reading via mobile devices. Educational Technology & Society, 16(3), 167-178. (SSCI) Project#: NSC 101-2511-S-011 -005 -MY3.
242. Yin, C. J., Sung, H. Y., Hwang*, G. J.,
Hirokawa, S., Chu, H. C., Flanagan, B., & Tabata, Y. (2013).
Learning by searching: A learning environment that provides searching and
analysis facilities for supporting trend analysis activities. Educational Technology & Society, 16(3),
286-300. (SSCI) Project#: NSC
101-2511-S-011 -005 -MY3.
243. Hwang*, G. J., Wu, C.
H., Kuo, F. R. (2013). Effects of touch technology-based concept mapping on
students' learning attitudes and perceptions. Educational Technology & Society, 16 (3), 274-285. (SSCI) Project#: NSC
99-2511-S-011-011-MY3 and NSC 101-2511-S-011 -005 -MY3.
244. Hwang*, G. J., Sung, H.
Y., Hung, C. M., & Huang, I. (2013). A learning style perspective
to investigate the necessity of developing adaptive learning systems. Educational Technology & Society, 16(2),
188-197. (SSCI) Project#: NSC 99-2511-S-011-011-MY3 and NSC
101-2511-S-011 -005 -MY3.
245. Yin, C. J., Song, Y. J., Tabata, Y., Ogata,
H., & Hwang, G. J. (2013). Developing and implementing a
framework of participatory simulation for mobile learning using scaffolding. Educational Technology & Society, 16(3),
137-150. (SSCI) Project#: NSC
101-2511-S-011-005-MY3 and NSC 102-2511-S-011-007-MY3.
246.
Hwang*, G. J., Panjaburee, P.,
Triampo, W., & Shih, B. Y. (2013). A group decision approach to developing
concept-effect models for diagnosing student learning problems in mathematics. British Journal of Educational Technology, 44(3), 453-468. (SSCI) Project#: NSC
99-2511-S-011-011-MY3 and NSC 100-2631-S-011-003.
247. Hung, P. H., Hwang*, G. J., Lin, Y. F., Wu,
T. H., & Su, I. H. (2013). Seamless connection between learning and
assessment-applying progressive learning tasks in mobile ecology inquiry. Educational
Technology & Society, 16(1), 194-205. (SSCI) Project#: NSC
99-2511-S-011-011-MY3 and NSC 100-2631-S-011-003.
248. Hsu, C. K., Hwang*, G. J., Chang, Y. T., &
Chang, C. K. (2013). Effects of video caption modes on English
listening comprehension and vocabulary acquisition using handheld devices. Educational Technology & Society, 16(1), 403-414. (SSCI) Project#: NSC 99-2511-S-011-011-MY3 and NSC 100-2631-S-011-003.
249. Panjaburees, P.,
Triampo,
W., Hwang*, G. J., Chuedoung,
M., & Triampo, D. (2013). Development of a diagnostic and remedial learning
system based on an enhanced concepteffect model. Innovations in Education
and Teaching International, 50(1),
72-84. (SSCI) Project#: NSC
98-2631-S-024-001 and NSC 97-2511-S-009-001-MY3.
250. Hwang*, G. J., Wu, P. H., Zhuang, Y. Y., & Huang, Y. M. (2013). Effects of the inquiry-based mobile learning model on the cognitive
load and learning achievement of
students. Interactive Learning Environments, 21(4), 338-354. (SSCI) Project#: NSC 99-2511-S-011-011-MY3 and NSC
99-2631-S-011-002.
251. Hwang*, G. J., Wu, P. H., & Chen,
C. C. (2012). An online game approach for improving
students' learning performance in web-based problem-solving activities. Computers & Education, 59(4),
1246-1256. (SSCI) Project#: NSC 99-2511-S-011-011-MY3 and NSC
101-2511-S-011 -005 -MY3.
252. Hwang*,
G. J., Tsai, C. C., Chu, H. C., Kinshuk, & Chen,
C. Y. (2012). A context-aware ubiquitous learning approach to conducting scientific
inquiry activities in a science park.
Australasian Journal of Educational Technology, 28(5), 931-947. (SSCI) Project#: NSC 99-2511-S-031-002-MY2 and NSC
100-2631-S-011-003.
253. Hung, P. H., Hwang*, G. J.,
Lee, Y. H., & Su, I. H. (2012). A cognitive component analysis approach
for developing game-based spatial learning tools. Computers & Education, 59(2), 762-773. (SSCI) Project#: NSC 99-2511-S-011-011-MY3
and NSC 100-2631-S-011-003
254. Hwang*, G. J., Sung, H.
Y., Hung, C. M., Huang, I., & Tsai, C. C. (2012). Development
of a personalized educational computer game based on students¡¦ learning styles.
Educational Technology Research & Development, 60(4), 623-638. (SSCI)
Project#: NSC 99-2511-S-011-011-MY3 and NSC 99-2631-S-011-002.
255.
Hung, C. M., Hwang*, G. J.,
& Huang, I. (2012). A project-based digital
storytelling approach for improving students¡¦ learning motivation,
problem-solving competence and learning achievement. Educational Technology & Society, 15(4), 368-379. (SSCI) Project#: NSC
99-2511-S-011-011-MY3 and NSC 99-2631-S-011-002.
256. Tsai, P. S., Hwang*, G. J., Tsai, C. C., Hung, C. M., & Huang, I.
(2012). An electronic library-based learning Environment for supporting
web-based problem-solving activities. Educational
Technology & Society, 15(4), 252-264. (SSCI) Project#: NSC 99-2511-S-011-011-MY3 and NSC
99-2631-S-011-002.
257. Hsu, Y. C., Ho, S. N., Tsai, C. C., Hwang, G. J., Chu, H. C.,
& Wang, C.Y. (2012). Research trends
in technology-based learning from 2000 to 2009: a content analysis of
publications in selected journals. Educational
Technology & Society, 15(2), 354-370. (SSCI) Project#: NSC 99-2631-S-011 -001, NSC100-2911-I-011-502 and
NSC100-2911-I-110-503.
258. Hung, P. H., Hwang*, G. J., Lin, I. H., & Su, I. H. (2012). The
characteristics of gifted students¡¦ ecology inquiries in ubiquitous learning
activities. International Journal of Mobile Learning and Organisation, 6(1), 52-63. Project#: NSC
99-2511-S-011-011-MY3 and NSC 99-2631-S-011-002.
259. Kuo, F. R., Hwang*, G. J., Chen, S. C.,
& Chen, Sherry Y. (2012). A
cognitive apprenticeship approach to facilitating web-based collaborative
problem solving. Educational Technology
& Society, 15(4), 319-331. (SSCI)
Project#: NSC 99-2511-S-011-011-MY3, NSC 99-2631-S-011-002, and 99-2511-S-008
-003 -MY2.
260. Wu, P. H., Hwang*, G. J., Su, L. H., &
Huang, Y. M. (2012). A context-aware mobile learning system for supporting
cognitive apprenticeships in nursing skills training. Educational Technology & Society, 15(1), 223-236. (SSCI) Project#: NSC
98-2511-S-024-007-MY3 and NSC 98-2631-S-024-001.
261. Lee, C. I., Hsieh, Y. C., & Hwang, G. J. (2012). A study of
an inquiry-based learning approach on college students¡¦ online problem-solving
abilities. International Journal on
Digital Learning Technology, 3(4), 65-90. Project#: NSC 99-2511-S-011-011-MY3
and NSC 99-2631-S-011-002.
262.
Hwang*, G. J., Sung, H. Y., Hung, C. M., Yang, L. H., & Huang, I. (2012). A knowledge engineering approach to
developing educational computer games for improving students' differentiating
knowledge. British Journal of Educational
Technology, 44(2), 183-196. (SSCI) Project#: NSC
99-2511-S-011-011-MY3 and NSC 99-2631-S-011-002.
263. Kuo, F. R., Hwang*, G. J., & Lee, C. C. (2012). A hybrid approach to
promoting students¡¦ web-based problem-solving competence and learning attitude.
Computers & Education, 58(1), 351-364. (SSCI) Project#: NSC 99-2511-S-011-011-MY3 and NSC
99-2631-S-011-002.
264. Wang, S. L., & Hwang, G. J. (2012). The role of collective efficacy, cognitive quality, and task cohesion in computer-supported collaborative learning (CSCL). Computers & Education,