姓名:黃國禎

服務機關:國立台灣科技大學 數位學習與教育研究所

                                      研究成果目錄

黃國禎 2022/2/10

[英文期刊論文]

1.     Fang, J. W., Shao, D., Hwang*, G. J., & Chang, S. C. (2022). From Critique to Computational Thinking: A Peer-Assessment-Supported Problem Identification, Flow Definition, Coding, and Testing Approach for Computer Programming Instruction. Journal of Educational Computing Research. Doi: 10.1177/07356331211060470. (SSCI)

2.     Chang, C. C., Hwang*, G. J., & Tu, Y. F. (2022). Roles, applications, and trends of concept map-supported learning: a systematic review and bibliometric analysis of publications from 1992 to 2020 in selected educational technology journals. Interactive Learning Environments. Doi: 10.1080/10494820.2022.2027457. (SSCI)

3.     Fu, Q. K., Zou, D., Xie, H., Cheng, G., & Hwang, G. J. (2022). Effects of a collaborative design approach on pre-service teachers’ ability of designing for learning with a digital game. Education and Information Technologies. Doi: 10.1007/s10639-021-10818-3. (SSCI)

4.     Lin, Y. N., Hsia, L. H., & Hwang*, G. J. (2022). Fostering motor skills in physical education: A mobile technology-supported ICRA flipped learning model. Computers & Education, 177, 104380. Doi: 10.1016/j.compedu.2021.104380. (SSCI)

5.     Chen, P. Y., Hwang*, G. J., Yeh, S. Y., Chen, Y. T., Chen, T. W., & Chien, C. H. (2021). Three decades of game-based learning in science and mathematics education: an integrated bibliometric analysis and systematic review. Journal of Computers in Education. Doi: 10.1007/s40692-021-00210-y.

6.     Liu, C., Hou, J., Tu, Y. F., Wang, Y., & Hwang, G. J. (2021). Incorporating a reflective thinking promoting mechanism into artificial intelligence-supported English writing environments. Interactive Learning Environments. Doi: 10.1080/10494820.2021.2012812.

7.     Tu, Y. F., Hwang, G. J., Chen, S. Y., Lai, C., & Chen, C. M. (2021. Differences between LIS and non-LIS undergraduates’ conceptions of smart libraries: a drawing analysis approach. The Electronic Library. 39(6), 801-823. (SSCI)

8.     Huang, H. L., Hwang*, G. J., & Chen, P. Y. (2021). An integrated concept mapping and image recognition approach to improving students' scientific inquiry course performance. British Journal of Educational Technology. DOI: 10.1111/bjet.13177. (SSCI)

9.     Corrin, L., Hwang, G. J., Lodge, J. M., & Thompson, K. (2021). The role of change in AJET in 2021: reflections, bibliometrics, and future plans. Australasian Journal of Educational Technology, 37(6), 1-6.

10.  Hwang, G. J., Chang, C. Y., & Ogata, H. (2022). The effectiveness of the virtual patient-based social learning approach in undergraduate nursing education: A quasi-experimental study. Nurse Education Today, 108, 105164. (SSCI) Project#: MOST 109-2635-H-227-001, MOST 110-2511-H-038-008, MOST-109-2511-H-011-002-MY3, TMU109-AE1-B25, TMU-NTUST-105-2.

11.  Chang, D., Hwang*, G. J., Chang, S. C., & Wang, S. Y. (2021). Promoting students’ cross-disciplinary performance and higher order thinking: a peer assessment-facilitated STEM approach in a mathematics course. Educational Technology Research and Development. 69(6), 3281-3306. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.

12.  Lodge, J. M., Corrin, L., Hwang, G. J., & Thompson, K. (2021). Open Science and Educational Technology Research. Australasian Journal of Educational Technology, 37(4), 1-6. (SSCI)

13.  Liu, C. C., Hwang*, G.J., Tu, Y.F., Yin, Y.Q., & Wang, Y.M. (2021). Research advancement and foci of mobile technology-supported music education: a systematic review and social network analysis on 2008-2019 academic publications. Interactive Learning Environments. DOI:10.1080/10494820.2021.1974890. (SSCI)

14.  Hwang, G. J., & Chen, P. Y. (2022). Interweaving gaming and educational technologies: Clustering and forecasting the trends of game-based learning research by bibliometric and visual analysis. Entertainment Computing, 100459. (SCIE)

15.  Zhang, J. H., Meng, B., Zou, L. C., Zhu, Y., & Hwang, G. J. (2021). Progressive flowchart development scaffolding to improve university students’ computational thinking and programming self-efficacy. Interactive Learning Environments. DOI: 10.1080/10494820.2021.1943687. (SSCI)

16.  Chang, C. C., & Hwang*, G. J. (2021). An experiential learning-based virtual reality approach to fostering problem-resolving competence in professional training. Interactive Learning Environments. Doi:10.1080/10494820.2021.1979049. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.

17.  Zhao, J., Hwang*, G. J., Chang, S. C., Yang, Q. F., & Nokkaew, A. (2021). Effects of gamified interactive e-books on students’ flipped learning performance, motivation, and meta-cognition tendency in a mathematics course. Educational Technology Research and Development. 69(6), 3255-3280.(SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.

18.  Chien, S. Y., & Hwang*, G. J. (2021). A question, observation, and organization-based SVVR approach to enhancing students’ presentation performance, classroom engagement, and technology acceptance in a cultural course. British Journal of Educational Technology. DOI: 10.1111/bjet.13159. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST 108-2511-H-01.

19.  Chang, C. Y., Hwang*, G. J., & Gau, M. L. (2022). Promoting students’ learning achievement and self-efficacy: A mobile chatbot approach for nursing training. British Journal of Educational Technology. 53(1), 171-188. (SSCI) Project#: MOST-109-2511-H-011-002-MY3, MOST 109-2635-H-227-001 and MOST 110-2511-H-038-008.

20.  Chiu, W. Y., Liu, G. Z., Barrett, N. E., Liaw, M. L., Hwang, G. J., & Lin, C. C. (2021). Needs analysis-based design principles for constructing a context-aware English learning system. Computer-Assisted Language Learning. DOI: 10.1080/09588221.2021.1905666. (SSCI) Project#: MOST 102-2511-S-006-005-MY3, MOST 105-2511-S-006-006-MY3, MOST 108-2511-S-006-005-MY3, MOST 102-2511-S-006-005-MY3, MOST 105-2511-S-006-006-MY3, MOST 108-2511-S-006-005-MY3.

21.  Liang, J. C., Hwang, G. J., Chen, Alice M. R., & Darmawansah (2021). Roles and research foci of Artificial Intelligence in language education: An integrated bibliographic analysis and systematic review approach. Interactive Learning Environments. DOI: 10.1080/10494820.2021.1958348. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.

22.  Tang, K. Y., Hsiao, C. H., Tu, Y. F., Hwang, G. J., & Wang, Y. M. (2021). Factors influencing university teachers’ use of a mobile technology-enhanced teaching (MTT) platform. Educational Technology Research and Development, 69, 2705-2778. (SSCI) Project#: MOST 109-2511-H-011-002-MY3, MOST 109-2410-H-424-003, and MOST 109-2511-H-130-002.

23.  Tu, Y. F., Lai, C. L., Hwang, G. J., & Chen, C. K. (2021). The role of hardiness in securities practitioners' web-based continuing learning: Internet self-efficacy as a mediator. Educational Technology Research and Development, 69(5), 2547-2569. (SSCI) Project#: MOST-109-2511-H-011-002-MY3, MOST-108-2511-H-011-005-MY3, and MOST-109-2511-H-152 -004 -MY2.

24.  Li., F. Y., Hwang*, G. J., Chen. P. Y., &, Lin, Y. J. (2021). Effects of a concept mapping-based two-tier test strategy on students’ digital game-based learning performances and behavioral patterns. Computers & Education, 173, 104293. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.

25.  Xie, H., Hwang*, G. J. & Wong, T. L. (2021). Editorial Note: From Conventional AI to Modern AI in Education: Re-examining AI and Analytic Techniques for Teaching and Learning. Educational Technology & Society, 24 (3), 85–88. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.

26.  Chen, Alice M. R., Hwang, G. J., Lin, Y. H., Khalil, Victoria A., Li, H., & Ogata, H. (in press). A reading engagement-promoting strategy to facilitate EFL students’ mobile learning achievement, behavior, and engagement. International Jorunal of Mobile Learning and Organisation. (SCOPUS)

27.  Abbas, M., Hwang, G. J., Ajayi, S., Mustafa, G., & Bilal, M. (2021). Modelling and exploiting taxonomic knowledge for developing mobile learning systems to enhance children’s structural and functional categorization. Computers and Education: Artificial Intelligence, 2, 100007.

28.  Hwang, G. J., & Chang, C. Y. (2021). A review of opportunities and challenges of chatbots in education. Interactive Learning Environments. DOI: 10.1080/10494820.2021.1952615. (SSCI) Project#: MOST-108-2511-H-011-005-MY3, MOST-109-2511-H-011-002-MY3, MOST 109-2635-H-227-001, MOST 110-2511-H-038 -008, TMU109-AE1-B25.

29.  Lin, H. C., Hwang*, G. J., Chang, S. C. & Hsu, Y. D. (2021). Facilitating critical thinking in decision making-based professional training: an online interactive peer-review approach in a flipped learning context. Computers & Education, 173, 104266. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.

30.  Lai, C.L. & Hwang, G. J. (2021). Strategies for enhancing self-regulation in e-learning: a review of selected journal publications from 2010 to 2020. Interactive Learning Environments. DOI: 10.1080/10494820.2021.1943455. (SSCI)

31.  Thompson, K., Corrin L., Hwang, G-J., & Lodge, J. M. (2021). Trends in education technology in higher education. Australasian Journal of Educational Technology, 37(3), 1-4. (SSCI)

32.  Liang, H. Y., Hsu, T. Y., & Hwang*, G. J. (2021). Promoting children's inquiry performances in alternate reality games: a mobile concept mapping-based questioning approach. British Journal of Educational Technology, 52, 2000-2019. (SSCI) Project#: MOST-108-2511-H-178- 001, MOST-108-2511-H-011-005-MY3 and MOST-109-2511-H-011-002-MY3.

33.  Hwang, G. J., Tu, Y. F., & Tang, K. Y. (in press). AI in online-learning research: visualizing and interpreting the journal publications from 1997 to 2019. International Review of Research in Open and Distributed Learning. (SSCI).

34.  Elaish, M. M., Shuib, L., Hwang, G. J., Ghani, N. A., Yadegaridehkordi, E., & Zainuddin, S. Z. (2021). Mobile English language learning: a systematic review of group size, duration, and assessment methods. Computer Assisted Language Learning. Doi: 10.1080/09588221.2021.1931341. (SSCI)

35.  Zhang, Y, He, J., Ding, C., Fan, X., Hwang, G. J., & Liu, C. (2021). Self-oriented learning perfectionism and English learning burnout among EFL learners using mobile applications: The mediating roles of English learning anxiety and grit. Learning and Individual Differences, 88, 102011. (SSCI)

36.  Fang, J. W., Chang, S. C., Hwang*, G. J., &Yang, G. (2021). An online collaborative peer-assessment approach to strengthening pre-service teachers’ digital content development competence and higher-order thinking tendency. Educational Technology Research and Development, 69(2), 1155-1181. (SSCI) Project#: MOST-108-2511-H-011-005-MY3.

37.  Hsu, T. C., & Hwang*, G. J. (2021). Interaction of visual interface and academic levels with young students’ anxiety, playfulness, and enjoyment in programming for robot control. Universal Access in the Information Society. Doi: 10.1007/s10209-021-00821-3. (SSCI) Project#: MOST-108-2511-H-011-005-MY3.

38.  Thompson, K., Corrin, L., Hwang, G. J., Lodge, J. M. (2021). AJET in 2021: Change, bibliometrics and future directions. Australasian Journal of Educational Technology, 37(1), 1-7. (SSCI)

39.  Lee, Y. F., Lin, C. J., Hwang*, G. J., Fu, Q. K, & Tseng, W. H (2021). Effects of a mobile-based progressive peer-feedback scaffolding strategy on students’ creative thinking performance, metacognitive awareness, and learning attitude. Interactive Learning Environments. Doi: 10.1080/10494820.2021.1916763. (SSCI) Project#: MOST-106-2511-S-011 -005 -MY3 and MOST-108-2511-H-011-005-MY3

40.  Hsia, L. H., Lin, Y. N., & Hwang*, G. J. (2021). A creative problem solving-based flipped learning strategy for promoting students’ performing creativity, skills and tendencies of creative thinking and collaboration. British Journal of Educational Technology, 52, 1771-1787. (SSCI) Project#: MOST-109-2511-H-167-001 and MOST-109-2511-H- 011-002-MY3

41.  Hwang*, G. J., & Tu, Y. F. (2021). Roles and research trends of artificial intelligence in mathematics education: A bibliometric mapping analysis and systematic review. Mathematics, 9(6), 584. (SCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3

42.  Hwang*, G. J., Wu, Y. J., & Chang, C. Y. (2021). A mobile-assisted peer assessment approach for evidence-based nursing education. Computers, Informatics, Nursing. 39(12), 935-942. (SSCI, SCI)

43.  Liang, H Y., Hsu, T. Y, Hwang, G. J., Chang, S. C., & Chu, H. C. (2021). A mandatory contribution-based collaborative gaming approach to enhancing students’ collaborative learning outcomes in science museums. Interactive Learning Environments. Doi: 10.1080/10494820.2021.1897845. (SSCI)

44.  Chen, M. R., Hwang, G. J., Majumdar, R., Toyokawa, Y., & Ogata, H. (2021). Research trends in the use of e-books in English as a foreign language (EFL) education from 2011 to 2020: A bibliometric and content analysis. Interactive Learning Environments. Doi: 10.1080/10494820.2021.1888755. (SSCI)

45.  Tu, Y. F., Hwang, G. J., Chen, Joyce C. C. & Lai, C. L. (2021). University students’ attitudes towards ubiquitous library-supported learning: an empirical investigation in the context of the LINE@library. The Electronic Library, 39(1), 186-207. (SSCI)

46.  Tu, Y. F., Hwang, G. J., & Lai, C. L. (2021). Facilitating learning by the visually impaired: development and usability evaluation of a specially designed ubiquitous library. The Electronic Library, 39(1), 169-185. (SSCI) Project#: MOST-106-2511-S-011-005-MY3 andMOST-108-2511-H-011-005-MY3.

47.  Hwang, G. J., Wang, S. Y., & Lai, C. L. (2021). Effects of a social regulation-based online learning framework on students’ learning achievements and behaviors in mathematics. Computers & Education, 160, 104031. (SSCI) Project#: MOST- 106-2511-S-152-012-MY3 and MOST-108-2511-H-011-005-MY3.

48.  Lin, Y. N., Hsia, L. H., & Hwang*, G. J. (2021). Promoting pre-class guidance and in-class reflection: A SQIRC-based mobile flipped learning approach to promoting students’ Billiards skills, strategies, motivation and self-efficacy. Computers & Education, 160, 104035. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST 109-2511-H-167 -001.

49.  Chang, C, Y., Lee, D. C., Tang, K. Y., & Hwang, G. J. (2021). Effect sizes and research directions of peer assessments: From an integrated perspective of meta-analysis and co-citation network. Computers & Education, 164, 104123. (SSCI) Project#: MOST 109-2635-H-227- 001, 109-2511-H-130-002, and 109-2511-H-011-002-MY3

50.  Siddiquah, A., Khan, S., Hwang, G. J, Abbas, M. A., & Ajayi, S. (2021). Usage patterns and effects of mobile learning activities using social learning apps on the achievement of undergraduate students in a history of art course. International Jorunal of Mobile Learning and Organisation, 15(4), 448-465. (SCOPUS)

51.  Lin, H.C., Tu, Y.F., Hwang*, G. J., & Huang, H. (2021). From precision education to precision medicine: factors affecting medical staffs intention to learn to use AI applications in hospitals. Educational Technology & Society, 24(1), 123-137. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.

52.  Chang, C. Y., Gau, M. L., Tang, K. Y., & Hwang*, G. J. (2021). Directions of the 100 most cited nursing student education research: A bibliometric and co-citation network analysis. Nurse Education Today, 96, 104645. (SSCI) Project#: MOST 109-2635-H-227-001, 109-2511-H-130-002, and 109-2511-H-011-002-MY3

53.  Chen, C. Y., Chang, S. C., Hwang*, G. J., & Zou, D. (2021). Facilitating EFL learners’ active behaviors in speaking: A progressive question prompt-based peer-tutoring approach with VR contexts. Interactive Learning Environments. Doi: 10.1080/10494820.2021.1878232. (SSCI) Project#: MOST-109–2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.

54.  Zhao, F., Hwang, G. J., & Yin, G. (2021). A Result Confirmation-based Learning Behavior Analysis Framework for Exploring the Hidden Reasons behind Patterns and Strategies. Educational Technology & Society, 24(1), 138-151. (SSCI)

55.  Guan, J. Q., Wang, L., H., Chen, Q., Jin, K., & Hwang, G. J. (2021). Effects of a virtual reality-based pottery making approach on junior high school students’ creativity and learning engagement. Interactive Learning Environments. Doi: 10.1080/10494820.2021.1871631. (SSCI)

56.  Hwang*, G. J., Chien, S. Y.,& Li, W. S. (2021). A multi-dimensional repertory grid as a graphic organizer for implementing digital games to promote students’ learning performances and behaviors. British Journal of Educational Technology, 52(2), 915-933. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST 108-2511-H-011 -005 -MY3.

57.  Wu, S. H., Lai, C. L., Hwang+, G. J., & Tsai, C. C. (2021). Research trends in technology-enhanced chemistry learning: a review of comparative research from 2010 to 2019. Journal of Science Education and Technology, 30, 496-510. (SSCI)

58.  Tang, K. Y., Chang, C. Y., & Hwang*+, G. J. (2021). Trends in artificial intelligence-supported e-learning: A systematic review and co-citation network analysis (1998–2019). Interactive Learning Environments. Doi:10.1080/10494820.2021.1875001. (SSCI) Project#: MOST-108-2511-H-011-005-MY3, MOST 109-2635-H-227-001.

59.  Yang, G., Chen, Y. T., Zheng, X. L., & Hwang*, G. J. (2021). From experiencing to expressing: a virtual reality approach to facilitating pupils’ descriptive article writing performance and learning behavior engagement. British Journal of Educational Technology, 52(2), 807-823. (SSCI)

60.  Hwang*, G. J., Chang, S. C., Song, Y., &, Hsieh, M. C. (2021). Powering up flipped learning: An online learning environment with a concept map-guided problem-posing strategy. Journal of Computer-Assisted Learning,37, 429-445. (SSCI) Project#: MOST‐109‐2511‐H‐011‐002‐MY3 MOST‐108‐2511‐H‐01.

61.  Zou, D., Luo, S., Xie, H., & Hwang, G. J. (2020). A systematic review of research on flipped language classrooms: theoretical foundations, learning activities, tools, research topics and findings. Computer Assisted Language Learning. Doi: 10.1080/09588221.2020.1839502 (SSCI)

62.  Liu, C., & Hwang*, G. J. (2021). Roles and research trends of touchscreen mobile devices in early childhood education: Review of journal publications from 2010 to 2019 based on the technology-enhanced learning model. Interactive Learning Environments,Doi: 10.1080/10494820.2020.1855210.(SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.

63.  Hsu, T. C., Chen, W. L., & Hwang*+, G. J. (2020). Impacts of interactions between peer assessment and learning styles on students’ mobile learning achievements and motivations in vocational design certification courses. Interactive Learning Environments. Doi: 10.1080/10494820.2020.1833351. (SSCI) Project#: MOST-109-2511-H-011-002-MY3 and MOST 108-2511-H-003 -056 -MY3.

64.  Tapingake, P., Panjaburee, P., Hwang, G. J., & Srisawasdi, N. (2020). Effects of a formative assessment-based contextual gaming approach on students’ digital citizenship behaviours, learning motivations, and perceptions. Computers & Education, 159, 103998. (SSCI)

65.  Lamberti, F., Hwang, G. J., Manjon, B. F., Wang, W. P. (2020). Guest editorial: joint special issue on "innovation in technologies for educational computing". IEEE Transactions on Emerging Topics in Computing, 8(1), 179-181. (SSCI)

66.  Chen, X., Xie, H., Hwang, G. J. (2020). A multi-perspective study on Artificial Intelligence in Education: grants,conferences, journals, software tools, institutions, and researchers. Computers & Education: Artificial Intelligence, 1, 100005.

67.  Hooshyar, D., Pedaste, M., Yang, Y., Malva, L., Hwang+, G. J., Wang, M., Lim, H., &, Delev, D. (2021). From gaming to computational thinking: An adaptive educational computer game-based learning approach. Journal of Educational Computing Research, 59(3), 383-409. (SSCI)

68.  Liu, C., Wan, P., Hwang+, G. J., Tu, Y. F. & Wang, W. (2020). From competition to social interaction: a mobile team-based competition approach to promoting students’ professional identity and perceptions. Interactive Learning Environments. Doi: 10.1080/10494820.2020.1823855 (SSCI)

69.  Tu, Y. F., Chang, S. C., & Hwang+, G. J. (2021). Analysing reader behaviours in self-service library stations using a bibliomining approach. The Electronic Library, 39(1), 1-16. (SSCI) Project#: MOST-106–2511-S-011–005-MY3 and MOST-108–2511-H-011–005-MY3.

70.  Hwang*, G. J., Xie, H., Wah, B. W., & Gašević, D. (2020). Vision, challenges, roles and research issues of artificial intelligence in education. Computers & Education: Artificial Intelligence, 1, 100001.

71.  Chen, X., Xie, H., Zou, D., & Hwang, G. J. (2020). Application and theory gaps during the rise of Artificial Intelligence in Education. Computers and Education: Artificial Intelligence, 1, 100002.

72.  Hwang*, G. J., Sung, H. Y., Chang, S. C., & Huang, X. C. (2020). A fuzzy expert system-based adaptive learning approach to improving students’ learning performances by considering affective and cognitive factors. Computers & Education: Artificial Intelligence, 1, 00003. Project#: MOST-109-2511-H-011-002-MY3 and MOST-108-2511-H-011-005-MY3.

73.  Hwang, G. J., & Chang, S. C. (2021). Facilitating knowledge construction in mobile learning contexts: A bi-directional peer-assessment approach. British Journal of Educational Technology, 52(1), 337-357. (SSCI) Project#: MOST 106-2511-S-011 -005 -MY3.

74.  Hwang, G. J., Huang, H., Wang, R. X., & Zhu, L. L. (2021). Effects of a concept mapping-based problem-posing approach on students’ learning achievements and critical thinking tendency: an application in Classical Chinese learning contexts. British Journal of Educational Technology, 52(1), 374-393. (SSCI) Project#: MOST-108-2511-H-011-005-MY3.

75.  Huang, H., & Hwang*, G. J. (2021). Advancement and research issues of ICT-based training for newly graduated nurses: a review of journal publications from 1985 to 2017. Interactive Learning Environments, 29(1), 164-178. (SSCI) Project#: MOST-105-2511-S-011-008-MY3 and MOST 106-2511-S-011-005-MY3.

76.  Hwang, G. J., Tu, Y. F., & Lin, C. J. (2021). Advancements and hot research topics of artificial intelligence in mobile learning: A review of journal publications from 1995 to 2019. International Jorunal of Mobile Learning and Organisation, 15(4), 427-447. (SCOPUS)

77.  Abbas, M. A., Hammad, S., Hwang, G. J., Khan, S., & Gilani, M. (2020). An assistive environment for eal academic writing using formulaic sequences classification. Interactive Learning Environments. Doi: 10.1080/10494820.2020.1789670. (SSCI)

78.  Song, Y., & Hwang, G. J. (2020). What “seams” have been bridged in seamless vocabulary learning? - A review of the literature. Interactive Learning Environments. Doi: 10.1080/10494820.2020.1789667. (SSCI)

79.  Chang, C. Y., Kao, C. H., & Hwang*, G. J. (2020). Facilitating students’ critical thinking and decision making performances: A flipped classroom for neonatal health care training. Educational Technology & Society, 23(2), 32-46. (SSCI) Project#: MOST-108-2511-H-011-005-MY3.

80.        Hsia, L. H., Hwang*, G. J. (2021). Enhancing students’ choreography and reflection in university dance courses: a mobile technology-assisted peer assessment approach. British Journal of Educational Technology, 52(1), 266-287. (SSCI) Project#: MOST 108-2511-H-167-002 and MOST-108-2511-H-011-005-MY3.

81.        Cheng, S. C., Hwang, G. J., & Lai, C. L. (2020). Critical research advancements of flipped learning: A review of the top 100 highly cited papers. Interactive Learning Environments. Doi: 10.1080/10494820.2020.1765395. (SSCI) Project#: MOST-106-2511-S-011 -005 -MY3 and MOST-108-2511-H-011-005-MY3.

82.  Hwang, G. J., & Chang, C. Y. (2020). Facilitating decision-making performances in nursing treatments: a contextual digital game-based flipped learning approach. Interactive Learning Environments. Doi: 10.1080/10494820.2020.1765391. (SSCI) Project#: MOST 106-2511-S-011 -005 -MY3 and MOST-108-2511-H-011-005-MY3.

83.        Wang, Z., Hwang, G. J., Yin, Z., & Ma, Y. (2020). A Contribution-Oriented Self-Directed Mobile Learning approach to improving EFL students’ vocabulary retention and second language motivation. Educational Technology & Society, 23(1), 16-29. (SSCI)

84.        Chen, I. C., Hwang, G. J., Lai, C. L., & Wang, W. C. (2020). From design to reflection: effects of peer-scoring and comments on students' behavioral patterns and learning outcomes in musical theater performance. Computers & Education, 150, 103856. (SSCI) Project#: MOST-106-2511-S-152 -012 -MY3 and MOST-108-2511-H-011-005-MY3.

85.        Lin, C. H., Hwang*, G. J., Fu, Q. K., & Cao, Y. H. (2020). Facilitating EFL students’ English grammar learning performance and behaviors: A contextual gaming approach. Computers & Education, 152, 103876. (SSCI) Project#: MOST-107-2511-H-011-005-MY2 and MOST-108-2511-H-011-005-MY3.

86.  Tu, Y. F., & Hwang*+, G. J. (2020). The transformation of educational roles of library-supported mobile learning: a literature review from 2009 to 2018. The Electronic Library, 38(4), 695-710. (SSCI) Project#: MOST-106–2511-S-011–005-MY3 and MOST-108–2511-H-011–005-MY3.

87.        Moradimokhles, H., & Hwang, G. J. (2020). The effect of online vs. blended learning in developing English language skills by nursing student: an experimental study. Interactive Learning Environments. Doi: 10.1080/10494820.2020.1739079. (SSCI)

88.        Chen, M.R. Alice, & Hwang*, G. J. (2020). Effects of experiencing authentic contexts on English speaking performances, anxiety and motivation of EFL students with different cognitive styles. Interactive Learning Environments. Doi:10.1080/10494820.2020.1734626 (SSCI) Project#: MOST-106-2511-S-011 -005 -MY3 and MOST-108-2511-H-011-005-MY3.

89.        Chien, S.Y., Hwang*, G. J., & Jong, Morris S.Y. (2020). Effects of peer assessment within the context of spherical video-based virtual reality on EFL students’ English-speaking performance and learning perceptions. Computers & Education, 146, 103751. (SSCI) Project#: MOST-106-2511-S-011 -005 -MY3 and MOST-108-2511-H-011-005-MY3.

90.        Hsia, L. H., Hwang*, G. J. (2020). From reflective thinking to learning engagement awareness: A reflective thinking promoting approach to improve students’ dance performance, self-efficacy and task load in flipped learning. British Journal of Educational Technology, 51(6), 2461-2477. (SSCI) Project#: MOST-108-2511-H-167-002 and MOST-108-2511-H-011-005-MY3.

91.        Hwang, G. J., Zou, D., & Lin, J. (2020). Effects of a multi-level concept mapping-based question-posing approach on students' ubiquitous learning performance and perceptions. Computers & Education, 149, 103815. (SSCI) Project#: MOST-106-2511-S-011-005-MY3 and MOST-108-2511-H-011-005-MY3.

92.        Yang, Q. F., Chang, S. C. Hwang*, G. J., & Zou, D. (2020). Balancing cognitive complexity and gaming level: effects of a cognitive complexity-based competition game on EFL students' English vocabulary learning performance, anxiety and behaviors. Computers & Education, 148, 103808. (SSCI) Project#: MOST-106-2511-S-011 -005 -MY3 and MOST-108-2511-H-011-005-MY3.

93.        Zheng, X. L., Kim, H. S., Lai, W. H., Hwang*, G. J. (2020). Cognitive regulations in ICT-supported flipped classroom interactions: an activity-theory perspective. British Journal of Educational Technology, 51(1), 103-130. (SSCI)

94.  Hwang, G. J., & Fu, Q. K. (2020). Advancement and research trends of smart learning environments in the mobile era. International Jorunal of Mobile Learning and Organisation , 14(1), 114-129. (SCOPUS) Project#: MOST-105-2511-S-011 -008 -MY3 and MOST 106-2511-S-011 -005 -MY3

95.  Hwang*, G. J., & Lai, C. L. (2020). Trends and strategies for conducting effective STEM research and applications: a mobile and ubiquitous learning perspective. International Journal of Mobile Learning and Organisation, 14(2), 161-183. (SCOPUS) Project#: MOST 106-2511-S-224-004-MY3, 106-2511-S-011-005-MY3.

96.  Cheng, S. C., Hwang, G. J., & Lai, C. L. (2020). Effects of the group leadership promotion approach on students’ higher order thinking awareness and online interactive behavioral patterns in a blended learning environment. Interactive Learning Environments, 28(2), 246-263.(SSCI) Project#: MOST 106-2511-S-011-005-MY3 and MOST 106-2511-S-152-012-MY3.

97.  Zhang, J. H., Zou, L. C., Miao, J. J., Zhang, Y. X., Hwang, G. J., & Zhu, Y. (2020). An individualized intervention approach to improving university students’ learning performance and interactive behaviors in a blended learning environment. Interactive Learning Environments, 28(2), 231-245. (SSCI)

98.  Chen, M.R. Alice, & Hwang*, G. J. (2020). Effects of a concept mapping-based flipped learning approach on EFL students’ English-speaking performance, critical thinking awareness and speaking anxiety. British Journal of Educational Technology, 51(3), 817-834. (SSCI) Project#: MOST-106-2511-S-011 -005 -MY3 and MOST-108-2511-H-011-005-MY3.

99.        Tu, Y. F., & Hwang*, G. J. (2020). Trends and research issues of mobile learning studies in Hospitality, Leisure, Sport and Tourism education: A review of academic publications from 2002 to 2017. Interactive Learning Environments, 28(4), 385-403. (SSCI) Project#: MOST-105-2511-S-011-008-MY3 and MOST-106-2511-S-011-005-MY3

100.    Yang, Q. F., Hwang*, G. J., & Sung, H. Y. (2020). Trends and research issues of mobile learning studies in physical education: A review of academic journal publications. Interactive Learning Environments, 28(4), 419-437. (SSCI) Project#: MOST-105-2511-S-011 -008 -MY3 and MOST 106-2511-S-011 -005 -MY3.

101.    Wong, K. T., Hwang, G. J., Goh, P. S. C., & Arrif, S. K. M. (2020). Effects of blended learning pedagogical practices on students’ motivation and autonomy for the teaching of short stories in upper secondary English. Interactive Learning Environments, 28(4), 512-525. (SSCI)

102.    Chang, C. Y., Kao, C. H., Hwang*, G. J., & Lin, F. H. (2020). From experiencing to critical thinking- a contextual game-based learning approach to improving nursing students' performance in Electrocardiogram training. Educational Technology Research and Development, 68, 1225-1245. (SSCI) Project#: MOST-108-2511-H-011-005-MY3.

103.    Chen, C. K., Huang, N. T., & Hwang*, G. J. (2019). Findings and implications of flipped science learning research: a review of journal publications. Interactive Learning Environments. Doi:10.1080/10494820.2019.1690528 (SSCI) Project#: MOST-108-2511-H-011-005-MY3.

104.    Fang, J. W., Hwang*, G. J., & Chang, C. Y. (2019). Advancement and the foci of investigation of MOOCs and open online courses for language learning: A review of journal publications from 2009 to 2018. Interactive Learning Environments. Doi:10.1080/10494820.2019.1703011 (SSCI) Project#: MOST-106-2511-S-011 -005 -MY3 and MOST-108-2511-H-011-005-MY3.

105.    Huang, H. L., Hwang*, G. J., & Chang, C. Y. (2019). Learning to be a writer: a spherical video-based virtual reality approach to supporting descriptive article writing in high school Chinese courses. British Journal of Educational Technology, 50(5), 2251-2270. (SSCI) Project#: MOST 106-2511-S-011-005-MY3 and MOST 108-2511-H- 011-005-MY3.

106.    Lin, V., Liu, G. Z., Hwang, G. J., Chen, N. S., & Yin, C. (2019). Outcomes-based appropriation of context-aware ubiquitous technology across educational levels. Interactive Learning Environments. Doi:10.1080/10494820.2019.1703012. (SSCI) Project#: MOST 105-2511-S-006-006-MY3

107.    Huang, H., & Hwang*, G. J. (2019). Facilitating inpatients’ family members to learn: A learning engagement-promoting model to develop interactive e-book systems for patient education. Educational Technology & Society, 22(3), 74-87. (SSCI) Project#: MOST-106-2511-S-011-005-MY3 and MOST-108-2511-H-011-005-MY3.

108.    Hsia, L. H., Hwang, G. J., & Lin, C. J. (2019). A WSQ-based flipped learning approach to improving students’ dance performance through reflection and effort promotion. Interactive Learning Environments. Doi:10.1080/10494820.2019.1651744 (SSCI) Project#: MOST 107-2511-H-011-005-MY2, MOST 107-2511-S-167-001 and MOST 106-2511-S-011 -005-MY3.

109.    Lin, H. C., & Hwang*, G. J., Hsu, Y. D. (2019). Effects of ASQ-based flipped learning on nurse practitioner learners’ nursing skills, learning achievement and learning perceptions. Computers & Education, 139, 207-221. (SSCI) Project#: MOST-105-2511-S-011 -008 -MY3.

110.    Hwang*, G. J., Yin, C., & Chu, H. C. (2019). The era of flipped learning: promoting active learning and higher order thinking with innovative flipped learning strategies and supporting systems. Interactive Learning Environments, 27(8), 991-994. (SSCI)

111.    Sung, H. Y., Hwang*, G. J., Chen, C. Y., & Liu, W. X. (2019). A contextual learning model for developing interactive e-books to improve students’ performances of learning the Analects of Confucius. Interactive Learning Environments. doi:10.1080/10494820.2019.1664595. (SSCI) Project#: MOST 106-2511-S-227 -005 -MY2 and MOST 106-2511-S-011 -005 -MY3.

112.    Cheng, S. C., Hwang, G. J., & Chen, C. H. (2019). From reflective observation to active learning-A mobile experiential learning approach for environmental science education. British Journal of Educational Technology, 5(5), 2251-2270. (SSCI) Project#: MOST-105-2511-S-011-008-MY3.

113.    Yang, Q. F., Lin, C. J., & Hwang*, G. J. (2019). Research focuses and findings of flipping mathematics classes: a review of journal publications based on the technology-enhanced learning model. Interactive Learning Environments, 29(6), 905-938. (SSCI) Project#: MOST 107-2511-H-011-005-MY2 and MOST 106-2511-S-011-005-MY3

114.    Xie, H., Chu, H. C., Hwang, G. J., & Wang, C. C. (2019). Trends and development in technology-enhanced adaptive/personalized learning: A systematic review of journal publications from 2007 to 2017. Computers & Education, 140, 103599. (SSCI) Project#: MOST 106-2511-S-011 -005 -MY3 and MOST 104-2511-S-031 -003 -MY4.

115.    Fu, Q. K., Lin, C. J., Hwang*, G. J., & Zhang, L. (2019). Impacts of a mind mapping-based contextual gaming approach on EFL students’ writing performance, learning perceptions and generative uses in an English course. Computers & Education, 137, 59-77. (SSCI) Project#: MOST-105-2511-S-011-008-MY3 and MOST 106-2511-S-011-005-MY3.

116.    Huang, B., Hwang*, G. J., Hew, K. F., & Warning, P. (2019). Effects of gamification on students’ online interactive patterns and peer-feedback. Distance Education, 43(3), 350-379. (SSCI)

117.    Chung, C. J., Lai, C. L., & Hwang, G. J. (2019). Roles and research trends of flipped classrooms in nursing education: a review of academic publications from 2010 to 2017. Interactive Learning Environments, 29(6), 883-904. (SSCI) Project#: MOST 106-2511-S-152-012-MY3 and MOST 106-2511-S-011 -005 -MY3.

118.    Chen, M.R. Alice, Hwang*, G. J., Chang, Y. U. Chris (2019). A reflective thinking-promoting approach to enhancing students’ flipped learning engagement, participation behaviors, reflective thinking and project outcomes. British Journal of Educational Technology, 50(5), 2288-2307. (SSCI) Project#: MOST1052511S011008MY3.

119.    Chung, C. J., Hwang*, G. J., & Lai, C. L. (2019). A review of experimental mobile learning research in 2010-2016 based on the activity theory framework. Computers & Education, 129, 1-13. (SSCI) Project#: MOST-105-2511-S-011-008 -MY3.

120.    Ho, V.W, Meng, M, Hwang, G.J., Pather, N., Kumar, R.K., Vickery, R.M., & Velan, G.M. (2019). Knowledge maps: an online tool for knowledge mapping with automated feedback. Medical Science Educator,29, 625-629. (SCOPUS)

121.    Chen, P. Y., & Hwang*, G. J. (2019). An empirical examination of the effect of self-regulation and the Unified Theory of Acceptance and Use of Technology (UTAUT) factors on the online learning behavioural intention of college students. Asia Pacific Journal of Education, 39(1), 79-95. (SSCI) Project#: MOST 104-2511-S-011-001-MY2 and MOST-105-2511-S-011-008-MY3.

122.    Hwang*, G. J., & Chen, P. Y. (2019). Effects of a collective problem-solving promotion-based flipped classroom on students’ learning performances and interactive patterns. Interactive Learning Environments. doi: 10.1080/10494820.2019.1568263 (SSCI) Project#: MOST-105-2511-S-011-008-MY3 and MOST 106-2511-S-011-005-MY3.

123.    Fu, Q. K., Lin, C. J., & Hwang*, G. J. (2019). Research trends and applications of technology-supported peer assessment: a review of selected journal publications from 2007 to 2016. Journal of Computers in Education, 6(2), 191-213. (ESCI) Project#: MOST-105-2511-S-011 -008 -MY3 and MOST 106-2511-S-011 -005 -MY3.

124.    Hwang, G. J., Hsu, T. C., & Hsieh, Y. H. (2019). Impacts of Different Smartphone Caption/Subtitle Mechanisms on English Listening Performance and Perceptions of Students with Different Learning Styles. International Journal of Human-Computer Interaction, 35(4-5), 333-344. (SSCI) Project#: MOST 106-2511-S-011-005-MY3 and MOST 105-2628-S-003-002-MY3.

125.    Wang, H. Y., Liu, G. Z., Lin, V., & Hwang*, G. J. (2019). Context‐aware language‐learning application in the green technology building: Which group can benefit the most? Journal of Computer-Assisted Learning, 35(3), 359-377. (SSCI) Project#: MOST 106‐2511‐S‐006‐002‐MY2 and MOST 105‐2511‐S‐006‐006‐MY3.

126.    Rehman, T., Khan, S., Hwang*, G. J., & Abbas, M. A. (2019). Automatically solving two-variable linear algebraic word problems using text mining. Expert Systems, 36(2), 1-11. (SCI)

127.    Chen, P. Y., & Hwang*, G. J. (2019). An IRS-facilitated collective issue-quest approach to enhancing students’ learning achievement, self-regulation, and collective efficacy in flipped classrooms. British Journal of Educational Technology, 50(4), 1996-2013. (SSCI) Project#: MOST-105-2511-S-011 -008 -MY3.

128.    Hwang, G. J., Li, X. Y., & Chen, C. H. (2019). Lessons learned from integrating concept mapping and gaming approaches into learning scenarios using mobile devices: analysis of an activity for a geology course. International Jorunal of Mobile Learning and Organisation, 13(3), 286-308. (SCOPUS)

129.    Khan, S., Hwang*, G. J., Abbas, M. A., & Rehman, A. (2019). Mitigating the urban-rural educational gap in developing countries through mobile technology-supported learning. British Journal of Educational Technology, 50(2), 735-749. (SSCI)

130.    Mustafa, G., Abbas, M. A., Hafeez, Y., Khan, S., & Hwang*, G. J. (2019). Effectiveness of ontology-based learning content generation for preschool cognitive skills learning. Interactive Learning Environments, 27(4), 443-457. (SSCI)

131.    Hwang*, G. J., & Fu, Q. K. (2019). Trends in the research design and application of mobile language learning: a review of 2007-2016 publications in selected SSCI journals. Interactive Learning Environments, 27(4), 567-581. (SSCI) Project#: MOST-105-2511-S-011 -008 -MY3 and MOST 106-2511-S-011 -005 -MY3.

132.    Lin, H. C., & Hwang*, G. J. (2019). Research trends of flipped classroom studies for medical courses: a review of journal publications from 2008 to 2017 based on the technology-enhanced learning model. Interactive Learning Environments, 27(8), 1011-1027. (SSCI) Project#: MOST-105-2511-S-011-008-MY3 and MOST 106-2511-S-011-005-MY3.

133.    Sung, H. Y., Hwang*, G. J., & Chen, S. F. (2019). Effects of embedding a problem-posing-based learning guiding strategy into interactive e-books on students’ learning performance and higher order thinking tendency. Interactive Learning Environments, 27(3), 389-401. (SSCI) Project#: MOST 106-2511-S-227-005-MY2 and MOST-105-2511-S-011-008-MY3.

134.    Lee, S. Y., Wang, T. J., Hwang*, G. J., Chang, S. C. (2019). Effects of the use of interactive e-books by intensive care unit patients' family members: anxiety, learning performances and perceptions. British Journal of Educational Technology, 50(2), 888-901. (SSCI) Project#: TSGH‐C102‐016.

135.    Chu, H. C., Chen, J. M., Hwang*, G. J., & Chen, T. W. (2019). Effects of formative assessment in an augmented reality approach to conducting ubiquitous learning activities for architecture courses. Universal Access in the Information Society, 18(2), 221-230. (SSCI) Project#: MOST 104-2511-S-031-003-MY4.

136.    Chang, C. Y., & Hwang*, G. J. (2019). Trends in digital game-based learning in the mobile era: a systematic review of journal publications from 2007 to 2016. International Journal of Mobile Learning and Organisation, 13(1), 68-90. (SCOPUS)

137.    Chuang, C. W., Hwang*, G. J., & Tsai, W. J. (2018). A peer tutoring-based concept mapping approach to improving students' learning achievements and attitudes for a social studies Course. International Journal of Online Pedagogy and Course Design, 8(1), 1-12. (SCOPUS) Project#: NSC 101-2511-S-011-005-MY3, NSC 102-2511-S-011-007-MY3.

138.    Hwang*, G. J., Chen, M. R. Alice, Sung, H. Y., & Lin, M. H. (2018). Effects of integrating a concept mapping-based summarization strategy into flipped learning on students' reading performances and perceptions in Chinese courses. British Journal of Educational Technology, 50(5), 2703-2719. (SSCI) Project#: NSC MOST 106-2511-S-011 -005 -MY3.

139.    Chang, C. Y., & Hwang*, G. J. (2018). Trends in smartphone-supported medical education: A review of journal publications from 2007 to 2016. Knowledge Management & E-Learning, 10(4), 389-407. (SCOPUS)

140.    Yin, C., & Hwang*, G. J. (2018). Roles and strategies of learning analytics in the e-publication era. Knowledge Management & E-Learning, 10(4), 455-468. (SCOPUS)

141.    Lo, C. K., & Hwang*, G. J. (2018). How to advance our understanding of flipped learning: Directions and a descriptive framework for future research? Knowledge Management & E-Learning, 10(4), 441-454. (SCOPUS)

142.    Hwang*, G. J., & Xie, H. (2018). Editorial: Review and trend analysis of knowledge management and e-learning research. Knowledge Management & E-Learning, 10(4), 371-374. (SCOPUS)

143.    Chang, C. Y., & Hwang*, G. J. (2018). Trends of mobile technology-enhanced medical education: a review of journal publications from 1998 to 2016. International Journal of Mobile Learning and Organisation, 12(4), 373-393. (SCOPUS) Project#: MOST-105-2511-S-011-008-MY3.

144.    Lin, C. J., Hwang*, G. J., Fu, Q. K., & Chen, J. F. (2018). A flipped contextual game-based learning approach to enhancing EFL students’ English business writing performance and reflective behaviors. Educational Technology & Society, 21(3), 117-131. (SSCI) Project#: MOST-105-2511-S-011-008-MY3 and MOST 106-2511-S-011-005-MY3.

145.    Hung, H., T., Yang, J. C., Hwang*, G. J., Chu, H. C., & Wang, C. C. (2018). A scoping review of research on digital game-based language learning. Computers & Education, 126, 89-104. (SSCI) Project#: MOST 105-2511-S-008-009-MY3 and MOST 106-2628-S-327-001-MY3.

146.    Chang, S. C., & Hwang*, G. J. (2018). Impacts of an augmented reality-based flipped learning guiding approach on students’ scientific project performance and perceptions. Computers & Education, 125, 226-239. (SSCI) Project#: NSC 101-2511-S-011-005-MY3 and NSC 102-2511-S-011-007-MY3.

147.    Hwang*, G. J., Spikol, D., & Li, K. C. (2018). Guest editorial: trends and research issues of learning analytics and educational big data. Educational Technology & Society, 21(2), 134-136. (SSCI)

148.    Fu, Q. K., & Hwang*, G. J. (2018). Trends in mobile technology-supported collaborative learning: A systematic review of journal publications from 2007 to 2016. Computers & Education, 119, 129-143. (SSCI) Project#: MOST-105-2511-S-011-008-MY3 and MOST 106-2511-S-011-005-MY3.

149.    Lai, C. L., & Hwang*, G. J., & Tu, Y. H. (2018). The effects of computer-supported self-regulation in science inquiry on learning outcomes, learning processes, and self-efficacy. Educational Technology Research & Development, 66(4), 863-892. (SSCI) Project#: MOST 106-2511-S-011-005-MY3 and MOST 106-2511-S-011-008-MY3.

150.    Sun, H. Y., Hwang*, G. J., Wu, P. H., & Lin, D. C. (2018). Facilitating deep-strategy behaviors and positive learning performances in science inquiry activities with a 3D experiential gaming approach. Interactive Learning Environments, 26(8), 1053-1073. (SSCI) Project#: MOST 106-2511-S-227-005-MY2 and MOST 106-2511-S-011-005-MY3.

151.    Hwang*, G. J., Chang, S. C., & Chen, X. Y., Chen, P. Y. (2018). Effects of integrating an active learning-promoting mechanism into location-based real-world learning environments on students’ learning performances and behaviors. Educational Technology Research & Development, 66(2), 451-474. (SSCI) Project#: MOST 104-2511-S-011-001-MY2 and MOST-105-2511-S-011-008-MY3.

152.    Tu, Y. F., & Hwang*, G. J. (2018). Trends of library-associated mobile learning based on a review of academic studies published from 2007 to 2016. The Electronic Library, 36(5), 875-891. (SSCI) Project#: MOST-105-2511-S-011 -008 -MY3.

153.    Lin, C. J., & Hwang*, G. J. (2018). A learning analytics approach to investigating factors affecting EFL students' oral performance in a flipped classroom. Educational Technology & Society, 21(2), 205-219. (SSCI)

154.    Sun, Jerry C. Y, Hwang, G. J., Lin, Y. Y., Yu, S. J., Pan, L. C., & Chen, Ariel Y. Z. (2018). A votable concept mapping approach to promoting students’ attentional behavior: An analysis of sequential behavioral patterns and brainwave data. Educational Technology & Society, 21(2), 177-191. (SSCI) Project#: MOST 105-2511-S-009-013-MY3 and MOST 104-2511-S-009008-MY3.

155.    Hwang*, G. J., Tu, N. T., & Wang, X. M. (2018). Creating interactive e-books through learning by design: the impacts of guided peer-feedback on students’ learning achievements and project outcomes in science courses. Educational Technology & Society, 21(1), 25-36. (SSCI) Project#: NSC 102-2511-S-011 -007 -MY3 and MOST 104-2511-S-011-001-MY2.

156.    Tu, Y. F., & Hwang*, G. J. (2018). The roles of sensing technologies and learning strategies in library-associated mobile learning: a review of 2007-2016 journal publications. International Journal of Mobile Learning and Organisation, 12(1), 42-54. (SCOPUS)

157.    Chang, C. Y., Lai, C. L., & Hwang*, G. J. (2018). Trends and research issues of mobile learning studies in nursing education: a review of academic publications from 1971 to 2016. Computers & Education,116, 28-48. (SSCI) Project#: MOST-105- 2511-S-011 -008 -MY3.

158.    Wu, P. H., Hwang*, G. J., Yang, M. L., & Chen, C. H. (2018). Impacts of integrating the repertory grid into an augmented reality-based learning design on students’ learning achievements, cognitive load and degree of satisfaction. Interactive Learning Environments, 26(2), 221-234. (SSCI) Project#: MOST-105-2511-S-011-008-MY3

159.    Sung, H. Y., & Hwang*, G. J. (2018). Facilitating effective digital game-based learning behaviors and learning performances of students based on a collaborative knowledge construction strategy. Interactive Learning Environments, 26(1), 118-134. (SSCI) Project#: MOST 104-2511-S-011-001-MY2 and MOST-105-2511-S-011-008-MY3

160.    Liu, G. Z., Chen, J. Y., & Hwang*, G. J. (2018). Mobile-based collaborative learning in the fitness center: a case study on the development of English listening comprehension with a context-aware application. British Journal of Educational Technology, 49(2), 305-320. (SSCI) Project#: MOST 102-2511-S-006-005-MY3 & MOST 105-2511-S-006-006- MY3.

161.    Hwang*, G. J., Lai, C. L., Liang, J. C., Chu, H. C., & Tsai, C. C. (2018). A long-term experiment to investigate the relationships between high school students' perceptions of mobile learning and peer interaction and higher-order thinking tendencies. Educational Technology Research & Development, 66(1), 75-93. (SSCI) Project#: MOST-105-2511-S-011-008-MY3 and MOST 106-2511-S-011-005-MY3

162.    Wang, S. Y., Chang, S. C., Hwang*, G. J., & Chen, P. Y. (2018). A microworld-based role-playing game development approach to engaging students in interactive, enjoyable, and effective mathematics learning. Interactive Learning Environments, 26(3), 411-423. (SSCI) Project#: MOST-105-2511-S-011-008-MY3.

163.    Wang, C. F., Lin, C. L., Hwang, G. J., Kung, S. P., & Chen, S. F. (2017). A test sheet optimization approach to supporting web-based learning diagnosis using group testing methods. International Journal of Online Pedagogy and Course Design, 7(4), 1-23.

164.    Wang, X. M., & Hwang*, G. J. (2017). A problem posing-based practicing strategy for facilitating students’ computer programming skills in the team-based learning mode. Educational Technology Research & Development, 65, 1655-1671. (SSCI)

165.    Sung, H. Y., Hwang*, G. J., Lin, C. J., & Hong, T. W. (2017). Experiencing the analects of Confucius: an experiential game-based learning approach to promoting students’ motivation and conception of learning. Computers & Education, 110, 143-153. (SSCI) Project#: MOST 104-2511-S-011-001-MY2 and MOST-105-2511-S-011 -008 -MY3.

166.    Wang, X. M., Hwang*, G. J., Liang, Z. Y., & Wang, H, Y (2017). Enhancing students’ computer programming performances, critical thinking awareness and attitudes towards programming: an online peer-assessment attempt. Educational Technology & Society, 20(4), 58-68. (SSCI) Project#: NSC 102-2511-S-011 -007 -MY3 and MOST 104-2511-S-011-001-MY2.

167.    Hwang*, G. J., Chu, H. C., & Lai, C. L. (2017). Prepare your own device and determination (PYOD): a successfully promoted mobile learning mode in Taiwan. International Journal of Mobile Learning and Organisation, 11(2), 87-107. (SCOPUS)

168.    Hwang*, G. J., Chu, H. C., & Yin, C. J. (2017). Objectives, methodologies and research issues of learning analytics. Interactive Learning Environments, 25(2), 143-146. (SSCI)

169.    Hwang*, G. J., Hsu, T. C., Lai, C. L., & Hsueh, C. J. (2017). Interaction of problem-based gaming and learning anxiety in language students' English listening performance and progressive behavioral patterns. Computers & Education, 106, 26-42. (SSCI) Project#: NSC 102-2511-S-011 -007 -MY3 and MOST 104-2511-S-011-001-MY2.

170.    Wongwatkit, C., Srisawasdi, N., Hwang, G. J., & Panjaburee, P. (2017). Influence of an integrated learning diagnosis and formative assessment-based personalized web learning approach on students learning performances and perceptions. Interactive Learning Environments, 25(7), 889-903. (SSCI)

171.    Hwang*, G. J., & Lai, C. L. (2017). Facilitating and bridging out-of-class and in-class learning: an interactive e-book-based flipped learning approach for math courses. Educational Technology & Society, 20(1), 184-197. (SSCI) Project#: MOST 104-2511-S-011-001-MY2 and MOST-105-2511-S-011 -008 -MY3.

172.    Hwang*, G. J., Sung, H. Y., & Chang, H. (2017). Effects of concept-mapping-based interactive e-books on active and reflective-style students’ learning performances in junior high school law courses. Interactive Learning Environments, 25(7) 877-888. (SSCI) Project#: NSC 102-2511-S-011-007-MY3 and MOST 104-2511-S-011-001-MY2.

173.    Hsu, T. C., & Hwang*, G. J. (2017). Effects of a structured resource-based web issue-quest approach on students’ learning performances in computer programming courses. Educational Technology & Society, 20(3), 82-94. (SSCI) Project#: NSC 105- 2628-S-003-002-MY3, MOST 103-2628-S-003-003-MY2, and NSC 102-2511-S-011-007-MY3.

174.     Yang, T. C., Fu, H. T., Hwang*, G. J., & Yang, Stephen J. H (2017). Development of an interactive mathematics learning system based on a two-tier test diagnostic and guiding strategy. Australasian Journal of Educational Technology, 33(1), 62-80. (SSCI)

175.    Chen, C. H., & Hwang*, G. J. (2017). Effects of the team competition-based ubiquitous gaming approach on students’ interactive patterns, collective efficacy and awareness of collaboration and communication. Educational Technology & Society, 20(1), 87-98. (SSCI) Project#: NSC 102-2511-S-011 -007 -MY3 and MOST 104-2511-S-011-001-MY2.

176.    Wang, H. Y., Liu, G. Z., & Hwang*, G. J. (2017). Integrating socio-cultural contexts and location-based systems for ubiquitous language learning in museums: A state of the art review of 2009-2014. British Journal of Educational Technology, 48(2) 653-671. (SSCI) Project#: NSC 101-2511-S-011 -005 -MY3, NSC 102-2511-S-011 -007 -MY3 and NSC 102-2511-S-006-005-MY3.

177.    Chang, S. C., & Hwang*, G. J. (2017). Development of an effective educational computer game based on a mission synchronization-based peer-assistance approach. Interactive Learning Environments, 25(5), 667-681. (SSCI) Project#: NSC 102-2511-S-011 -007 -MY3 and MOST 104-2511-S-011-001-MY2.

178.    Yin, C. J., Yau, J. Y. K., Hwang, G. J., & Ogata, H. (2017). An SNS-based model for finding collaborative partners. Multimedia Tools and Applications, 76(9), 11531-11545. (SCI Journal, SSCI)

179.    Hwang*, G. J., & Wang, S. Y. (2016). Single loop or double loop learning: English vocabulary learning performance and behavior of students in situated computer games with different guiding strategies. Computers & Education, 102, 188-201. (SSCI) Project#: NSC 102-2511-S-011 -007 -MY3 and MOST 104-2511-S-001-MY2.

180.    Chang, S. C., Wang, S. Y., & Hwang, G. J. (2016). A repertory grid-based interactive e-book approach to supporting in-field mobile learning activities in an ecology course. International Journal of Mobile Learning and Organisation, 10(3), 171-186. (SCOPUS) Project#: NSC 102-2511-S-011-007-MY3 and MOST 104-2511-S-011-001-MY2.

181.    Liu, G. Z., Liu, T. C., Lin, C. C., Kuo, Y. L., & Hwang, G. J. (2016). Identifying learning features and models for ubiquitous learning with phenomenological research method. International Journal of Mobile Learning and Organisation, 10(4), 238-262. (SCOPUS)

182.    Lai, C. L., & Hwang*, G. J. (2016). A self-regulated flipped classroom approach to improving students’ learning performance in a mathematics courses. Computers & Education, 100, 126-140. (SSCI) Project#: NSC 102-2511-S-011 -007 -MY3 and MOST 104-2511-S-011-001-MY2.

183.    Hwang, G. J., & Chen, C. H. (2016). Influences of an inquiry-based ubiquitous gaming design on students’ learning achievements, motivation, behavioral patterns, and tendency towards critical thinking and problem solving. British Journal of Educational Technology,48(4), 950-971. (SSCI) Project#: NSC 102-2511-S-011 -007 -MY3 and MOST 104-2511-S-011- 001-MY2.

184.    Hsia, L. H., Huang, I., & Hwang*, G. J. (2016). Effects of different online peer-feedback approaches on students’ performance skills, motivation and self-efficacy in a dance course. Computers & Education, 96, 55-71. (SSCI) Project#: NSC 104-2511-S-024-004 and MOST 104-2511-S-011-001-MY2.

185.    Lai, C. L., & Hwang*, G. J., Liang, J. C., & Tsai, C. C. (2016). Differences between mobile learning environmental preferences of high school teachers and students in Taiwan: a structural equation model analysis. Educational Technology Research & Development, 64(3), 533-554. (SSCI) Project#: NSC 101-2511-S-011 -005 -MY3 and NSC 102-2511-S-011 -007 -MY3.

186.     Wang, H. Y., Huang, I, & Hwang*, G. J. (2016). Effects of a question prompt-based concept mapping approach on students' learning achievements, attitudes and 5C competences in project-based computer course activities. Educational Technology & Society, 19(3), 351-364. (SSCI) Project#: NSC 102-2511-S-011 -007 -MY3 and MOST 104-2511-S-011-001-MY2.

187.    Hsu, T. Y, Chiou, C. K., Tseng, Judy C. R., & Hwang, G. J., (2016). Development and evaluation of an active learning support system for context-aware ubiquitous learning. IEEE Transactions on Learning Technologies, 9(1), 37-45. (SSCI) Project#: NSC 102-2511-S-216-002-MY3.

188.     Hwang*, G. J., Wu, P. H., Chen, C. C., & Tu, N. T. (2016). Effects of an augmented reality-based educational game on students’ learning achievements and attitudes in real-world observations. Interactive Learning environments, 24(8), 1895-1906. (SSCI) Project#: NSC 101-2511-S-011-005-MY3, NSC 102-2511-S-011-007-MY3 and NSC 102-2511- S-003-055-MY2.

189.    Hwang*, G. J., & Chang, S. C. (2016). Effects of a peer competition-based mobile learning approach on students’ affective domain exhibition in social studies courses. British Journal of Educational Technology, 47(6), 1217-1231. (SSCI) Project#: NSC 102-2511-S-011-007-MY3.

190.    Chen, C. H, Liu, G. Z., & Hwang*, G. J. (2016). Interaction between gaming and multistage guiding strategies on students' field trip mobile learning performance and motivation. British Journal of Educational Technology, 47(6), 1032-1050. (SSCI) Project#: NSC 101-2511-S-011-005-MY3 and NSC 102-2511-S-011-007-MY3.

191.    Hsia, L. H., Huang, I., & Hwang*, G. J. (2016). A web-based peer-assessment approach to improving junior high school students’ performance, self-efficacy and motivation in performing arts courses. British Journal of Educational Technology, 47(4), 618-632. (SSCI) Project#: NSC 101-2511-S-011-005-MY3 and NSC 102-2511-S-011-007-MY3.

192.    Yin, P. Y, Chuang, K. H., & Hwang*, G. J. (2016). Developing a context-aware ubiquitous learning system based on a hyper-heuristic approach by taking real-world constraints into account. Universal Access in the Information Society, 15(3), 315-328. (SSCI)

193.    Sung, H. Y., Hwang*, G. J., & Chang, Y. C. (2016). Development of a mobile learning system based on a collaborative problem-posing strategy. Interactive Learning Environments, 24(3), 456-471. (SSCI) Project#: NSC 101-2511-S-011 -005 -MY3.

194.    Chookaew, S., Wanichsan, D., Hwang, G. J., & Panjaburee, P. (2015). Effects of a personalized ubiquitous learning support system on university students’ learning performance and attitudes in computer-programming courses. International Journal of Mobile Learning and Organisation, 9 (3), 240-257.

195.    Lai, C. L., & Hwang*, G. J. (2015). High school teachers’ perspectives on applying different mobile learning strategies to science courses: the national mobile learning program in Taiwan. International Journal of Mobile Learning and Organisation, 9(2), 124-145. (SCOPUS)

196.    Wang, H. Y., Huang, I, & Hwang*, G. J. (2015). Comparison of the effects of project-based computer programming activities between mathematics gifted students and average students. Journal of Computers in Education, 3(1), 33-45.

197.    Yang, T. C., Hwang, G. J., Yang, S. J., & Hwang, G. H. (2015) A two-tier test-based approach to Improving students’ computer-programming skills in a web-based learning environment. Education Technology & Society, 18(1), 198-210. (SSCI) Project#: NSC 101-2511-S-011 -005 -MY3.

198.    Lai, C. L., & Hwang*, G. J. (2015). An interactive peer-assessment criteria development approach to improving students’ art design performance using handheld devices. Computers & Education, 85, 149-159. (SSCI) Project#: NSC 99-2511-S-011-011-MY3 & NSC 100-2631-S-011-003.

199.    Hwang*, G. J., Wang, S. Y., & Lai, C. L. (2015). Seamless flipped learning- a mobile technology-enhanced flipped classroom with effective learning strategies. Journal of Computers in Education, 2(4), 449-473. Project#: NSC 101-2511-S-011 -005 -MY3 and NSC 102-2511-S-011 -007 -MY3.

200.    Zheng, L, Huang, R., Hwang, G. J., & Yang, K. (2015). Measuring knowledge elaboration based on a computer-assisted knowledge map analytical approach to collaborative learning. Education Technology & Society, 18(1), 321-336. (SSCI)

201.    Sung, H. Y., Hwang*, G. J., & Chang, H. S. (2015). An integrated contextual and web-based issue quest approach to improving students’ learning achievements, attitudes and critical thinking. Educational Technology & Society, 18(4), 299-311. (SSCI) Project#: NSC 101-2511-S- 011 -005 -MY3 and NSC 102-2511-S-011 -007 -MY3.

202.    Wu, J. W., Tseng, Judy C. R, Hwang, G. J. (2015). Development of an Inquiry-based Learning Support System based on an Intelligent Knowledge Exploration Approach. Educational Technology & Society, 18(3), 282-300. (SSCI)

203.    Yang, T. C., Chen, Sherry Y., & Hwang, G. J. (2015). The Influences of a two-tier test strategy on student learning: a lag sequential analysis approach. Computers & Education, 82, 366-377. (SSCI) Project#: NSC 101-2511-S-008 -010-MY3 & NSC 102-2511-S-008 -002-MY2.

204.    Sung, H. Y., & Hwang*, G. J., & Yen, Y. F. (2015). Development of a contextual decision-making game for improving students’ learning performance in a health education course. Computers & Education, 82, 179-190. (SSCI) Project#: NSC 101-2511-S-011 -005-MY3 & NSC 102-2511-S-011 -007 -MY3.

205.    Hwang*, G. J., & Kuo, F. R. (2015). A structural equation model to analyse the antecedents to students' web-based problem-solving performance. Australasian Journal of Educational Technology, 31(4), 400-420. (SSCI) Project#: NSC 101-2511-S-011 -005 -MY3, NSC 102-2511-S-011 -007 -MY3 & U19604.

206.    Hwang*, G. J., Chiu, L. Y., & Chen, C. H (2015). A contextual game-based learning approach to improving students’ inquiry-based learning performance in social studies courses. Computers & Education, 81, 13-25. (SSCI) Project#: NSC 101-2511-S-011 -005 -MY3 & NSC 102-2511-S-011 -007 -MY3.

207.    Lai, C. L., & Hwang*, G. J. (2015). A spreadsheet-based visualized Mindtool for improving students’ learning performance in identifying relationships between numerical variables. Interactive Learning Environments, 23(2), 230-249. (SSCI) Project#: NSC 101-2511-S-011 -005 -MY3 and NSC 102-2511-S-011 -007 -MY3.

208.    Hwang, G. J., Chu, H. C., Yin, C., & Ogata, H. (2015). Transforming the educational settings: innovative designs and applications of learning technologies and learning environments. Interactive Learning Environments, 23(2), 127-129. (SSCI)

209.    Hwang*, G. J., & Wong, L. H. (2014). Guest Editorial: Powering up: insights from distinguished mobile and ubiquitous learning projects across the world. Educational Technolog & Society, 17(2), 1-3. (SSCI)

210.    Lai, C. L., & Hwang*, G. J. (2014). Effects of mobile learning time on students’ conception of collaboration, communication, complex problem-solving, meta-cognitive awareness and creativity. International Journal of Mobile Learning and Organisation, 8(3), 276-291. (SCOPUS) Project#: NSC 101-2511-S-011-005-MY3 and NSC 102-2511-S-011-007-MY3.

211.    Wang, S. L., Hsu, H. Y., Lin, Sunny S.J., & Hwang, G. J. (2014). The Role of Group Interaction in Collective Efficacy and CSCL Performance. Educational Technology & Society, 17(4), 242-254. (SSCI) Project#: NSC 99-2511-S-011-009-MY3 and NSC 102-2511-S-011 -007 -MY3.

212.    Hung, C. M., Hwang*, G. J., & Wang, S. Y. (2014). Effects of an integrated mind-mapping and problem-posing approach on students’ in-field mobile learning performance in a natural science course. International Journal of Mobile Learning and Organisation, 8(3), 187-200. (SCOPUS) Project#: NSC 101-2511-S-011-005-MY3 and NSC 102-2511-S-011-007- MY3.

213.    Hwang*, G. J. (2014). Definition, framework and research issues of smart learning environments- a context-aware ubiquitous learning perspective. Smart Learning Environments, 1(1), 4.

214.    Chiang, Tosti H.C, Yang, Stephen J.H., & Hwang, G. J. (2014). Students’ online interactive patterns in augmented reality-based inquiry activities. Computers & Education, 78, 97-108. (SSCI). Project#: NSC 102-2511-S-008 -007 -MY2 and NSC 101-2511-S-008 -001.

215.    Hwang*, G. J., Hung, C. M., & Huang, I. (2014). Effects of digital game-based learning on students’ self-efficacy, motivation, anxiety and achievements in learning mathematics. Journal of Computers in Education, 1(2-3), 151-166. Project#: NSC 99-2511-S-011-011-MY3 and NSC 101-2511-S-011 -005 -MY3.

216.    Chen, N. S., & Hwang, G. J. (2014). Transforming the classrooms: innovative digital game-based learning designs and applications. Educational Technology Research & Development, 62(2), 125-128. (SSCI)

217.    Sung, H. Y., Hwang*, G. J., Liu, S. Y., & Chiu, I. H. (2014). A prompt-based annotation approach to conducting mobile learning activities for architecture design courses. Computers & Education, 76, 80-90. (SSCI) Project#: NSC 101-2511-S-011-005-MY3 and NSC 102-2511-S-011-007-MY3.

218.    Wu, C. H., Hwang*, G. J., Kuo, F. R., Huang, I. (2014). Collab-analyzer: an environment for conducting web-based collaborative learning activities and analyzing students' information-searching behaviors. Australasian Journal of Educational Technology, 30(3), 356-374. (SSCI) Project#: NSC 101-2511-S-011-005-MY3 and NSC 102-2511-S-011-007-MY3.

219.    Hwang*, G. J., & Wu, P. H. (2014). Applications, impacts and trends of mobile learning - a review of 2008-2012 publications in selected journals. International Journal of Mobile Learning and Organisation, 8(2), 83-95. (SCOPUS) Project#: NSC 101-2511-S-011-005-MY3.

220.    Chu, H. C., Hwang*, G. J., & Liang, Y. R. (2014). A cooperative computerized concept mapping approach to improving students’ learning performance in web-based information-seeking activities. Journal of Computers in Education, 1(1), 19-33. Project#: NSC 101-2511-S-011-005-MY3 and NSC 102-2511-S-011-007-MY3.

221.    Chiang, Tosti H.C, Yang, Stephen J.H., & Hwang, G. J. (2014). An augmented reality-based mobile learning system to improve students’ learning achievements and motivations in natural science inquiry activities. Educational Technology & Society, 17(4), 352-365. (SSCI) Project#: NSC 102-2511-S-008-007-MY2 and NSC 99-2511-S-008-006-MY3.

222.    Hung, P. H, Hwang*, G. J., Lee, Y. H., Wu, T. H., Vogel, B., Milrad, M., & Johansson, E. (2014). A problem-based ubiquitous learning approach to improving the questioning abilities of elementary school students. Education Technology & Society, 17(4), 316-334. (SSCI) Project#: NSC 99-2511-S-011-011-MY3 and NSC 101-2511-S-011 -005 -MY3.

223.    Chen, C. H., Hwang*, G. J., & Tsai, C. H. (2014). A progressive prompting approach to conducting context-aware learning activities for natural science courses. Interacting with Computers, 26(4), 348-359. (SSCI)

224.    Kuo, F. R., Chen, N. S., & Hwang*, G. J. (2014). A creative thinking approach to enhancing the web-based problem solving performance of university students. Computers & Education, 72, 220-230. (SSCI) Project#: NSC101-2511-S-011-005-MY3 and NSC100-2911-I-110-503.

225.    Hwang*, G. J., Hung, C. M., & Chen, N. S. (2014). Improving learning achievements, motivations and problem-solving skills through a peer assessment-based game development approach. Educational Technology Research & Development, 62(2), 129-145. (SSCI) Project#: NSC 101-2511-S-011-005-MY3 and NSC 100-2511-S-110-001-MY3.

226.    Hwang, G. J., Kuo, F. R., Chen, N. S., & Ho, H. J. (2014). Effects of an integrated concept mapping and web-based problem-solving approach on students’ learning achievements, perceptions and cognitive loads. Computers & Education, 71, 77-86. (SSCI) Project#: NSC101-2511-S-011-005-MY3.

227.    Liu, G. Z., Hwang, G. J., Kuo, Y. L., & Li, C. Y. (2014). Designing dynamic English: a creative reading system in a context-aware fitness centre using a smart phone and QR-codes. Digital Creativity, 25(2), 169-186. (AHCI) Project#: NSC 101-2511-S-011-005-MY3 and NSC 102-2511-S-011-007-MY3.

228.    Hung, I. C., Yang, X. J., Fang, W. C., Hwang, G. J., & Chen, N. S. (2014). A context-aware video prompt approach to improving students' in-field reflection levels. Computers & Education, 70(1), 80-91. (SSCI) Project#: NSC 101-2511-S-011-005-MY3 and NSC 102-2511-S-011-007-MY3.

229.    Hsu, C. K., Hwang, G. J. & Chang, C. K. (2014). An automatic caption filtering and partial hiding approach to improving the English listening comprehension of EFL students. Educational Technology & Society, 17(2), 270-283. (SSCI) Project#: NSC 101-2511-S-011-005-MY3.

230.    Hwang*, G. J., Hung, P. H., Chen, N. S. & Liu, G. Z. (2014). Mindtool-Assisted In-Field Learning (MAIL): An advanced ubiquitous learning project in Taiwan. Educational Technology & Society, 17(2), 4-16. (SSCI) Project#: NSC 101-2511-S-011-005-MY3 and NSC 102-2511-S-011-007-MY3.

231.    Kuo, F. R., & Hwang*, G. J. (2014). A five-phase learning cycle approach to improving the web-based problem-solving performance of students. Educational Technology & Society, 17(1), 169-184. (SSCI) Project#: NSC 99-2511-S-011-011-MY3 and NSC 101-2511-S-011-005-MY3.

232.    Hsu, C. K., & Hwang*, G. J. (2014). A context-aware ubiquitous learning approach for providing instant learning support in personal computer assembly activities. Interactive Learning Environments, 22(6), 687-703. (SSCI) Project#: NSC 99-2511-S-011-011-MY3 and NSC 100-2631-S-011 -003.

233.    Hwang*, G. J., Yang, L. H. & Wang, S. Y. (2013). A concept map-embedded educational computer game for improving students' learning performance in natural science courses. Computers & Education, 69(1), 121-130. (SSCI) Project#: NSC 101-2511-S-011 -005 -MY3 and NSC 102-2511-S-011 -007 -MY3.

234.    Wu, C. H., Hwang*, G. J., Kuo, F. R., Huang, I. (2013). A Mindtool-based collaborative learning approach to enhancing students’ innovative performance in management courses. Australasian Journal of Educational Technology, 29(1), 128-142. (SSCI) Project#: NSC 101-2511-S-011-005-MY3 and NSC 102-2511-S-011-007-MY3.

235.    Uden, L., & Hwang*, G. J. (2013). Activity theory approach to developing context-aware mobile learning systems for understanding scientific phenomenon and theories. International Journal of Distance Education Technologies, 11(4), 30-44. (EI) Project#: NSC 99-2511-S-011-011-MY3 and NSC 101-2511-S-011-005-MY3.

236.    Yang, T. C., Hwang, G. J., & Yang, Stephen J. H. (2013). Development of an adaptive learning system with multiple perspectives based on students' learning styles and cognitive styles. Educational Technology & Society, 16(4), 185-200. (SSCI) Project#:NSC 101-2511-S-011-005-MY3.

237.    Hsu, C. K., Hwang*, G. J., & Chang, C. K. (2013). A personalized recommendation-based mobile learning approach to improving the reading performance of EFL students. Computers & Education, 63, 327-336. (SSCI) Project#: NSC 99-2511-S-011-011-MY3 and NSC 101-2511-S-011-005-MY3.

238.    Tsai, C. C., & Hwang, G. J. (2013). Issues and challenges of educational technology research in Asia. The Asia Pacific Education Researcher, 22(2), 215-216. (SSCI) Project#: NSC 101-2511-S-011-005-MY3 and NSC 102-2511-S-011-007-MY3.

239.    Wu, P. H., Hwang*, G. J., & Chai, W. H. (2013). An expert system-based context-aware ubiquitous learning approach for conducting science learning activities. Educational Technology & Society, 16(4), 217-230. (SSCI) Project#: NSC 99-2511-S-011-011-MY3 and NSC 101-2511-S-011 -005 -MY3.

240.    Sung, H. Y., & Hwang*, G. J. (2013). A collaborative game-based learning approach to improving students’ learning performance in science courses. Computers & Education, 63, 43-51. (SSCI) Project#: NSC 99-2511-S-011-011-MY3 and NSC 101-2511-S-011 -005 -MY3.

241.    Yang, C. C., Hung, C. M., Hwang*, G. J., & Tseng, S. S. (2013). An evaluation of the learning effectiveness of concept map-based science book reading via mobile devices. Educational Technology & Society, 16(3), 167-178. (SSCI) Project#: NSC 101-2511-S-011 -005 -MY3.

242.    Yin, C. J., Sung, H. Y., Hwang*, G. J., Hirokawa, S., Chu, H. C., Flanagan, B., & Tabata, Y. (2013). Learning by searching: A learning environment that provides searching and analysis facilities for supporting trend analysis activities. Educational Technology & Society, 16(3), 286-300. (SSCI) Project#: NSC 101-2511-S-011 -005 -MY3.

243.    Hwang*, G. J., Wu, C. H., Kuo, F. R. (2013). Effects of touch technology-based concept mapping on students' learning attitudes and perceptions. Educational Technology & Society, 16 (3), 274-285. (SSCI) Project#: NSC 99-2511-S-011-011-MY3 and NSC 101-2511-S-011 -005 -MY3.

244.    Hwang*, G. J., Sung, H. Y., Hung, C. M., & Huang, I. (2013). A learning style perspective to investigate the necessity of developing adaptive learning systems. Educational Technology & Society, 16(2), 188-197. (SSCI) Project#: NSC 99-2511-S-011-011-MY3 and NSC 101-2511-S-011 -005 -MY3.

245.    Yin, C. J., Song, Y. J., Tabata, Y., Ogata, H., & Hwang, G. J. (2013). Developing and implementing a framework of participatory simulation for mobile learning using scaffolding. Educational Technology & Society, 16(3), 137-150. (SSCI) Project#: NSC 101-2511-S-011-005-MY3 and NSC 102-2511-S-011-007-MY3.

246.    Hwang*, G. J., Panjaburee, P., Triampo, W., & Shih, B. Y. (2013). A group decision approach to developing concept-effect models for diagnosing student learning problems in mathematics. British Journal of Educational Technology, 44(3), 453-468. (SSCI) Project#: NSC 99-2511-S-011-011-MY3 and NSC 100-2631-S-011-003.

247.    Hung, P. H., Hwang*, G. J., Lin, Y. F., Wu, T. H., & Su, I. H. (2013). Seamless connection between learning and assessment-applying progressive learning tasks in mobile ecology inquiry. Educational Technology & Society, 16(1), 194-205. (SSCI) Project#: NSC 99-2511-S-011-011-MY3 and NSC 100-2631-S-011-003.

248.    Hsu, C. K., Hwang*, G. J., Chang, Y. T., & Chang, C. K. (2013). Effects of video caption modes on English listening comprehension and vocabulary acquisition using handheld devices. Educational Technology & Society, 16(1), 403-414. (SSCI) Project#: NSC 99-2511-S-011-011-MY3 and NSC 100-2631-S-011-003.

249.    Panjaburees, P., Triampo, W., Hwang*, G. J., Chuedoung, M., & Triampo, D. (2013). Development of a diagnostic and remedial learning system based on an enhanced concepteffect model. Innovations in Education and Teaching International, 50(1), 72-84. (SSCI) Project#: NSC 98-2631-S-024-001 and NSC 97-2511-S-009-001-MY3.

250.    Hwang*, G. J., Wu, P. H., Zhuang, Y. Y., & Huang, Y. M. (2013). Effects of the inquiry-based mobile learning model on the cognitive load and learning achievement of students. Interactive Learning Environments, 21(4), 338-354. (SSCI) Project#: NSC 99-2511-S-011-011-MY3 and NSC 99-2631-S-011-002.

251.    Hwang*, G. J., Wu, P. H., & Chen, C. C. (2012). An online game approach for improving students' learning performance in web-based problem-solving activities. Computers & Education, 59(4), 1246-1256. (SSCI) Project#: NSC 99-2511-S-011-011-MY3 and NSC 101-2511-S-011 -005 -MY3.

252.    Hwang*, G. J., Tsai, C. C., Chu, H. C., Kinshuk, & Chen, C. Y. (2012). A context-aware ubiquitous learning approach to conducting scientific inquiry activities in a science park. Australasian Journal of Educational Technology, 28(5), 931-947. (SSCI) Project#: NSC 99-2511-S-031-002-MY2 and NSC 100-2631-S-011-003.

253.    Hung, P. H., Hwang*, G. J., Lee, Y. H., & Su, I. H. (2012). A cognitive component analysis approach for developing game-based spatial learning tools. Computers & Education, 59(2), 762-773. (SSCI) Project#: NSC 99-2511-S-011-011-MY3 and NSC 100-2631-S-011-003

254.    Hwang*, G. J., Sung, H. Y., Hung, C. M., Huang, I., & Tsai, C. C. (2012). Development of a personalized educational computer game based on students’ learning styles. Educational Technology Research & Development, 60(4), 623-638. (SSCI) Project#: NSC 99-2511-S-011-011-MY3 and NSC 99-2631-S-011-002.

255.    Hung, C. M., Hwang*, G. J., & Huang, I. (2012). A project-based digital storytelling approach for improving students’ learning motivation, problem-solving competence and learning achievement. Educational Technology & Society, 15(4), 368-379. (SSCI) Project#: NSC 99-2511-S-011-011-MY3 and NSC 99-2631-S-011-002.

256.    Tsai, P. S., Hwang*, G. J., Tsai, C. C., Hung, C. M., & Huang, I. (2012). An electronic library-based learning Environment for supporting web-based problem-solving activities. Educational Technology & Society, 15(4), 252-264. (SSCI) Project#: NSC 99-2511-S-011-011-MY3 and NSC 99-2631-S-011-002.

257.    Hsu, Y. C., Ho, S. N., Tsai, C. C., Hwang, G. J., Chu, H. C., & Wang, C.Y. (2012). Research trends in technology-based learning from 2000 to 2009: a content analysis of publications in selected journals. Educational Technology & Society, 15(2), 354-370. (SSCI) Project#: NSC 99-2631-S-011 -001, NSC100-2911-I-011-502 and NSC100-2911-I-110-503.

258.    Hung, P. H., Hwang*, G. J., Lin, I. H., & Su, I. H. (2012). The characteristics of gifted students’ ecology inquiries in ubiquitous learning activities. International Journal of Mobile Learning and Organisation, 6(1), 52-63. Project#: NSC 99-2511-S-011-011-MY3 and NSC 99-2631-S-011-002.

259.    Kuo, F. R., Hwang*, G. J., Chen, S. C., & Chen, Sherry Y. (2012). A cognitive apprenticeship approach to facilitating web-based collaborative problem solving. Educational Technology & Society, 15(4), 319-331. (SSCI) Project#: NSC 99-2511-S-011-011-MY3, NSC 99-2631-S-011-002, and 99-2511-S-008 -003 -MY2.

260.    Wu, P. H., Hwang*, G. J., Su, L. H., & Huang, Y. M. (2012). A context-aware mobile learning system for supporting cognitive apprenticeships in nursing skills training. Educational Technology & Society, 15(1), 223-236. (SSCI) Project#: NSC 98-2511-S-024-007-MY3 and NSC 98-2631-S-024-001.

261.    Lee, C. I., Hsieh, Y. C., & Hwang, G. J. (2012). A study of an inquiry-based learning approach on college students’ online problem-solving abilities. International Journal on Digital Learning Technology, 3(4), 65-90. Project#: NSC 99-2511-S-011-011-MY3 and NSC 99-2631-S-011-002.

262.    Hwang*, G. J., Sung, H. Y., Hung, C. M., Yang, L. H., & Huang, I. (2012). A knowledge engineering approach to developing educational computer games for improving students' differentiating knowledge. British Journal of Educational Technology, 44(2), 183-196. (SSCI) Project#: NSC 99-2511-S-011-011-MY3 and NSC 99-2631-S-011-002.

263.    Kuo, F. R., Hwang*, G. J., & Lee, C. C. (2012). A hybrid approach to promoting students’ web-based problem-solving competence and learning attitude. Computers & Education, 58(1), 351-364. (SSCI) Project#: NSC 99-2511-S-011-011-MY3 and NSC 99-2631-S-011-002.

264.    Wang, S. L., & Hwang, G. J. (2012). The role of collective efficacy, cognitive quality, and task cohesion in computer-supported collaborative learning (CSCL). Computers & Education,